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SRB2Kart Texture bug in MD3 char. model

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TDRR

my old posts are very dumb (formerly rayfan)
(NOTE: I posted this on the Discord before, but since this appears to be harder than just giving the files a quick glance, i imagine it would be easier to get an answer here)

So recently i was finishing up a MD3 model for use with https://mb.srb2.org/showthread.php?t=45483 this Gaz character. It was a fairly quick process because it's from a pre-existing model, got the kart from Sonic's official model, and got the kart textures from there too. Corrected the texture mapping and now it displays fine in Maverick Model 3D and ZDoom32, but in SRB2Kart it looks like this:
kart0022.png


And this is how it should look (This is imported directly from the .MD3 file)
correctmodel.png


Attached is the model so you can better see what's wrong with it. Unzip the file directly on the mdls folder of your SRB2Kart install, and put the following line in your mdls.dat, preferably at the end of it:
GAZ KDLC/KGAZ.md3 3.0 0.0
Obviously, requires the Gaz .wad file linked above, so get that too. Or you could remap it over another character but then you would need to switch it back later.
 

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