Due to overlooking the licenses of WINE and Doom Builder aforetime, apparently I'll be unable to share the contents of my ".wine" folder. I'll however nevertheless mention how I do this beforehand, as well as try to provide a short walkthorugh of how I typically did it in the past. It'll be limited as my laptop recently self combusted and all I have left now for a computer is my Nintendo Wii. The method I use nowadays involves using Vitualbox to emulate Windows within Linux as its more stable. There is a huge performance hit using an emulator instead of emulation layer, but with the right configuration, its still playable on most levels even on lowend machines. This way may be slower and harder to setup, but it works better for serious mappers that don't want to or can't dual boot between multiple operating systems. The catch here is that you may be required to have a second license of Windows (depending on your setup).
Provided that WINE is installed correctly and is not suffering from any major regressions, the following should work. Due to reoccurring issues yet to be address, I suggest to those using a 64 bit platform (therefore a 64bit version of WINE), to run the command "WINEARCH=win32 WINEPREFIX=~/.wine winecfg" to prevent issues with 64 bit code as its not well supported yet. This command will force 32 bit systemwide within WINE and allow for tempermental installers such as Network Framework 2.0 to install.
Steps to getting Doombuilder 1.x to work with WINE
1) Install winetricks (sudo apt-get install winetricks)
2) Run "winetricks vb5run" in a console (can also install via "winetricks --gui")
3) Run "winetricks wsh57" in a console too (can also install via "winetricks --gui" too)
4) Run "winecfg" (opens the "wine configuration manager"), select the Libraries tab, and then set oleaut32 and olepro32 to Native then Builtin by adding them to the list
5) Install DoomBuilder using the Windows setup executable.
6) Edit the menu shortcut as needed (typically located in "/.local/share/applications/wine/Programs/Doom Builder/Doom Builder.desktop"
and change the Exec line to following this format: "Exec=env WINEPREFIX="/home/yourUserNameHere/.wine" wine "C:\Program Files\Doom Builder\Builder.exe"
7) Get a copy of the SRB2 (version 2.x) Doom Builder configuration and place it in the Doom Builder folder
8) Setup the configuration in a similar way as the screenshots below with key points being of how the Engine, parameters, and IWAD are set. In my example, I used "/usr/games/SRB2/" with user permissions since the Linux executable looks here as well as in the ~./srb2 folder, but this only needs to point to the Windows executable in a non hidden directory containing the other SRB2 Windows files too. Do not use "/usr/games/SRB2/" if this is not where your copy of SRB2 is installed. Due to bugs in image rendering with Wine, its better to leave caching of images off as also shown below.
---------- Post added at 09:42 PM ---------- Previous post was at 09:13 PM ----------
I probably should also add that the configuration can be found on the wiki at: "
http://wiki.srb2.org/wiki/SRB2_Doom_Builder_Tutorial_-_Chapter_1:_Getting_Started". I would've just added this above, but the image I posted above kept disappearing when I did. Anyway, to get the configuration file to work with Doom Builder, the "type" should be changed from "SRB2 Doom Builder Game Configuration" to "Doom Builder Game Configuration". Also, if your having trouble with the parameters, something such as "-server -iwad %D -file "%A" "%F" +map %L" might work too. The hard part for me was getting the parameters to work as WINE didn't always interpret them correctly.