TheDoctor
Member
Well, I made a md2 of an x-wing to replace the hang glider, but for some reason it won't work.
what I have in the md2.dat is this:
HANG xwing.md2 3.0 0.0
which should work. This is not my first md2, and this is not my first md2 for a thing from srb2cb. The first being the skateboard which I changed to a buggy that I have ported from Sonic 06 to be the md2 for the skateboard, and the method I used for the skateboard was the same that I used for the glider, so, what is the problem? Does the glider go by a different name other then HANG?
Notes:
1) This X-Wing was ported from a quake3 engine game, but the model itself is extremely low-poly, and is properly ported for srb2, has frames, has one png texture, as it normally should.
2) no errors appear in console, and all other md2s work fine.
Edit:
Note 3:
Since I cannot upload the md2 right now due to me communicating through my mobile device, I will give some important details.
Verts: 3348
Faces: 1116
Tris: 1116
If I am not mistaken, the limit for triangles in srb2 is 4096, am I right?
what I have in the md2.dat is this:
HANG xwing.md2 3.0 0.0
which should work. This is not my first md2, and this is not my first md2 for a thing from srb2cb. The first being the skateboard which I changed to a buggy that I have ported from Sonic 06 to be the md2 for the skateboard, and the method I used for the skateboard was the same that I used for the glider, so, what is the problem? Does the glider go by a different name other then HANG?
Notes:
1) This X-Wing was ported from a quake3 engine game, but the model itself is extremely low-poly, and is properly ported for srb2, has frames, has one png texture, as it normally should.
2) no errors appear in console, and all other md2s work fine.
Edit:
Note 3:
Since I cannot upload the md2 right now due to me communicating through my mobile device, I will give some important details.
Verts: 3348
Faces: 1116
Tris: 1116
If I am not mistaken, the limit for triangles in srb2 is 4096, am I right?
Last edited: