[SRB2 ZB] Seamless teleportation?

temor

i dream of werehog 2
I'm attempting to make a kind of really stupid strange map, and right now i'm stuck on a single problem

tricking the player into thinking the map itself is changing itself without needing obvious teleportation.

in simpler terms, make player teleport through rooms without letting them know, like tp without making them move to where the teleporter object specifically is?

sorry im really bad at explanations
 
I'm attempting to make a kind of really stupid strange map, and right now i'm stuck on a single problem

tricking the player into thinking the map itself is changing itself without needing obvious teleportation.

in simpler terms, make player teleport through rooms without letting them know, like tp without making them move to where the teleporter object specifically is?

sorry im really bad at explanations
The teleporter object has flags to make it silent and retain momentum, but it is impossible to not have the player go directly to it.
 

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