I was bored for a few days, so I decided to make a lump-based editor specifically designed for SRB2!
Actually, I didn't make a full editor, but a graphical interface for a441's Lumpmod, called SRB2 WAD Editor. Realizing Lumpmod can do SRB2-specific stuff without making much of a fuss, I thought I'd just go and make an interface for it, since command line programs boggle my brain in huge quantities of usage. So I plopped open MMF and did so, thus creating this.
I've tried to make this as pro-SRB2 as possible, recognizing a few SRB2-specific stuff. This can do everything Lumpmod can do, so you can name lumps with lowercase letters *nudges character wadders ;D* and import some lumps other programs might find strange. This is also a major work-in-progress, but it's not exactly a closed effort. SRB2 Wad Editor is more of a side project, so suggestions and help are certainly welcomed. If you want the source, I can give you that as well. I don't really mind :P.
-------------------------------
Originally, you had to download Lumpmod separately. However, since I now included a modified version of Lumpmod with SRB2 WAD Editor, you don't need to. It, along with all of its docs, are included.
Download:
http://digiku.x3dom.net/SRB2/srb2wedit_060.zip (1.62mb)
Readme:
http://digiku.x3dom.net/SRB2/SRB2WEDOCS
UPDATE: SRB2 WAD Editor v0.6.0 is out! It's a MAJOR RELEASE that fixes bugs of all kinds and adds sprite support. Take a look at the changes:
Fixed: File selector now remembers the last path it's been in
Fixed: Map-specific lumps (LINEDEFS, SIDEDEFS, etc.) now are associated with their own maps
Fixed: Clicking "Cancel" when opening a WAD file does not render the program useless anymore
Fixed: FTP Upload is now not forced to use .WAD files
Fixed: New "Save to File" routine now allows for multiple kinds of files to be saved (rather than just *.txt/*.asc)
Fixed: Other minor bugs
Changed: Text Readme file is now an HTML Help document
Changed: Cleaned up the menus
Changed: Remapped keys
Changed: FTP Upload no longer saves the password inputted (for security reasons)
Changed: All save values are now stored in an INI file
Added: Map header edit mode
Added: Music playing mode (for OGG/MIDI/MOD, not MP3)
Added: MOD support (maybe it works, maybe it doesn't.)
Added: Sprite/Wall Patch/Picture -> BMP
Added: Sprite offsets support
Added: Automatic lump type detection for some types (map headers, music)
Also, THE SOURCE IS NOW AVAILABLE! Drop me a Private Message/E-mail/IRC PM (last option preferable). Note you need MMF 1.5 in order to view the source.
Edit: SRB2 WAD Editor is obsolete. See this post. Do not ask me to fix the link. I will not re-host the archive. Use XWE instead.
Actually, I didn't make a full editor, but a graphical interface for a441's Lumpmod, called SRB2 WAD Editor. Realizing Lumpmod can do SRB2-specific stuff without making much of a fuss, I thought I'd just go and make an interface for it, since command line programs boggle my brain in huge quantities of usage. So I plopped open MMF and did so, thus creating this.
I've tried to make this as pro-SRB2 as possible, recognizing a few SRB2-specific stuff. This can do everything Lumpmod can do, so you can name lumps with lowercase letters *nudges character wadders ;D* and import some lumps other programs might find strange. This is also a major work-in-progress, but it's not exactly a closed effort. SRB2 Wad Editor is more of a side project, so suggestions and help are certainly welcomed. If you want the source, I can give you that as well. I don't really mind :P.
-------------------------------
Originally, you had to download Lumpmod separately. However, since I now included a modified version of Lumpmod with SRB2 WAD Editor, you don't need to. It, along with all of its docs, are included.
Download:
http://digiku.x3dom.net/SRB2/srb2wedit_060.zip (1.62mb)
Readme:
http://digiku.x3dom.net/SRB2/SRB2WEDOCS
UPDATE: SRB2 WAD Editor v0.6.0 is out! It's a MAJOR RELEASE that fixes bugs of all kinds and adds sprite support. Take a look at the changes:
Fixed: File selector now remembers the last path it's been in
Fixed: Map-specific lumps (LINEDEFS, SIDEDEFS, etc.) now are associated with their own maps
Fixed: Clicking "Cancel" when opening a WAD file does not render the program useless anymore
Fixed: FTP Upload is now not forced to use .WAD files
Fixed: New "Save to File" routine now allows for multiple kinds of files to be saved (rather than just *.txt/*.asc)
Fixed: Other minor bugs
Changed: Text Readme file is now an HTML Help document
Changed: Cleaned up the menus
Changed: Remapped keys
Changed: FTP Upload no longer saves the password inputted (for security reasons)
Changed: All save values are now stored in an INI file
Added: Map header edit mode
Added: Music playing mode (for OGG/MIDI/MOD, not MP3)
Added: MOD support (maybe it works, maybe it doesn't.)
Added: Sprite/Wall Patch/Picture -> BMP
Added: Sprite offsets support
Added: Automatic lump type detection for some types (map headers, music)
Also, THE SOURCE IS NOW AVAILABLE! Drop me a Private Message/E-mail/IRC PM (last option preferable). Note you need MMF 1.5 in order to view the source.
Edit: SRB2 WAD Editor is obsolete. See this post. Do not ask me to fix the link. I will not re-host the archive. Use XWE instead.