SRB2 v2.2.14 Patch Release

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Posted by Tatsuru.

Oh, wow. It’s been a while since our last newspost. Almost one year, precisely. Anyway.

Patch v2.2.14 is finally out, and we have a very good reason for why it took us this long. Besides the usual batch of bugfixes and optimizations, this patch brings to you a major overhaul of the Match and CTF rotations.

Updated Thunder Citadel Zone.

Updated Silver Cascade Zone.


This is the first part of our two-patch content update plan to wrap up v2.2 with a neat little bow. As the next major version of SRB2 is very likely not going to include ringslinger game modes by default, our mappers have worked hard to give these maps the love they deserve so we can send ringslinger off with a bang.

There have been revamps across many existing Match and CTF maps and you’re also going to find brand new ones by our community creators, like Crystalline Heights Zone and Pristine Shores Zone by Revan, as well as Summit Showdown Zone by Evertone, so knock yourself (and others) out.

Crystalline Heights Zone by Revan.

Pristine Shore Zone by Revan.

srb20148-1024x576.png


If you’re not big on ringslinger, you also get to eat – a few of our unlockable stages have also received updates. Shoutout to our community creator Skydusk, whose reimagined Pipe Towers Zone is the ultimate version of our homage to the plumber, remade from the ground up and sporting shiny new assets. Definitely give it a try!

We’ve also chosen to replace Techno Legacy Zone with something that better represents the game’s own legacy. By our former developer toaster, enter Final Demo Zone: a delightful mashup of all the levels in the Single Player campaign of SRB2’s Final Demo (1.09.4, for the nostalgic) in one bite-sized experience. No better thing to tide you over as you wait for the final version of the game to come out.

There are a couple more Single Player changes lined up for the second part of this final update to v2.2, but for the time being, Aerial Garden Zone enthusiasts will also notice more pleasant visuals due to the improved texture work.

Amy in Pipe Towers Zone by Skydusk.

Tails in Pipe Towers Zone by Skydusk.

Final Demo Zone by toaster.


And the thing everyone’s been waiting for: all character sprites have received a fresh coat of paint by megatalented spriter and former developer MotorRoach. He’s been a long-standing member of Sonic Team Junior and we’re going our separate ways for now, but as soon as you take a look at the new spritework, you’ll agree with us that we’re not gonna need any new ones for a very long time, and whenever we do, it’s not gonna be an easy task to match his craft. Thanks for all the hard work, Roach!

New character sprites by MotorRoach.


As for the quality of life and modding features for this patch, you’ll see there’s more stuff that justifies the wait. Such as:

  • The game now has a dedicated Shield button.
  • The OpenGL renderer now supports Software-esque palette rendering.
  • Mappers now have access to texture scaling, per-wall lighting, and sector portals.
  • Scripters can now take advantage of longer sprite names, ZDoom-like color translations, a bunch of new Lua functionality, and a raise in the skins cap.

As usual, you can head over to the Downloads page to get this update, and the full changelog can be found at our GitLab.

A big thanks to everyone that contributed in the testing process for this patch, a Happy New Year, and see you next time!

View on SRB2.org
 
"BROKEN! IT'S ALL BROKEN!" My discord is in complete PANIC from how fumbled this update was, It HURTS, Addons incompatibility was expected, But THIS. Details missing, Mishandling, I'm saying it, This is the Security Breach of SRB2, And I don't care if any currently-lurking staff sees this and bans me, I mean EVERY word in this sentence. This game is excellent, Radical even, But to see an update drop like THIS feels like a punch in the gut and a kick to the face. Advancing on this, It took someone else telling me releases are placed elsewhere, But you don't mention where you can see them on update drops, I'd suggest you link the releases link on these in the future. Though this isn't a complete loss, As the additions like the new sprites, And new MAPS are still good. It just hurts to see an excellent game get thrown in the ringer after it's previous version was so well-done.
 
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Found four points that seems to have problems.
1. The level select always shows up in the pause screen even though I haven't unlocked it and devmode is off. If it worked properly, it only shows up if I have unlocked it or devmode is on.

srb20002.png
srb20003.png


2. Playable Amy, Fang and Metal have got new sprites and colors, so is Metal Race. However, Amy NPC, Fang Boss and Metal Boss still uses their old sprites in srb2.pk3. Amy and Fang also have their old colors.
(P1: In-game Amy NPC; P2: The correct Amy sprite at the same frame;
P3: In-game Fang Boss; P4: The correct Fang sprite at the same frame, note the hat and the ears;
P5: In-game Metal Sonic Boss; P6: The correct Metal Sonic sprite at the same frame, note the golden part.)
srb20006.png
AMYWALKC1.png
srb20010.png
FANGCNT1B0.png
srb20005.png
METALWALKA1.png

3. Pipe Towers Zone have been revamped, so are the textures. However we can still see the upscaled blue SMB1 rock underground.
srb20008.png


4. Also in PTZ, the goombas have new sprites, but not new models. Therefore, the goomba model works goofily.
The koopas don't have models either, but due to the 10-file limit, I can't show this problem.
srb20001.gif
 
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2.2.14!!!! now wait for 2.2.15
Post automatically merged:

Found four points that seems to have problems.
1. The level select always shows up in the pause screen even though I haven't unlocked it and devmode is off. If it worked properly, it only shows up if I have unlocked it or devmode is on.

View attachment 154556View attachment 154557

2. Playable Amy, Fang and Metal have got new sprites and colors, so is Metal Race. However, Amy NPC, Fang Boss and Metal Boss still uses their old sprites in srb2.pk3. Amy and Fang also have their old colors.
(P1: In-game Amy NPC; P2: The correct Amy sprite at the same frame;
P3: In-game Fang Boss; P4: The correct Fang sprite at the same frame, note the hat and the ears;
P5: In-game Metal Sonic Boss; P6: The correct Metal Sonic sprite at the same frame, note the golden part.)
View attachment 154559View attachment 154560View attachment 154568View attachment 154563View attachment 154564View attachment 154565
3. Pipe Towers Zone have been revamped, so are the textures. However we can still see the upscaled blue SMB1 rock underground.View attachment 154566

4. Also in PTZ, the goombas have new sprites, but not new models. Therefore, the goomba model works goofily.
The koopas don't have models either, but due to the 10-file limit, I can't show this problem.
View attachment 154567
this is good we can unlock all characters in no time with level select so that helps
 
Is there an option to toggle the shield button after the initial option tells you if you want the new one or the old one? It seems I can't find it.
your talking about the installation of srb2 2.2.14? if so i cant help bc i got the version that you just have to copypaste the files in the 2.2.13 srb2 file
 
your talking about the installation of srb2 2.2.14? if so i cant help bc i got the version that you just have to copypaste the files in the 2.2.13 srb2 file
No. After installing 2.2.14 for the first time you're given the option to use the new shield button or keep it like it always was. I wanted to know if it's possible to change it again via option or command if that exists.
 

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