Srb2 v 2.0.6 Model Problems!

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Jeck Jims

Oh, THAT guy...
Sonic Team Junior
Kart Krew™️
Useing the new Srb2 with open GL Re-Installed I tried useing some models I made. But whenever the model is just supost to flip on the Y-Axis to walk (left leg -flip- right leg) it gets all messed up and you can see through his head!(During the game) Is there a way to fix this? either in SRB2 or in another program?
 
OpenGL is not supported, KTHKBYTE
But yea, have a screenshot as proof?
 
srb20003.png
 
So when you made this model, you just flipped the model across the y-axis to finish the walk cycle? If that's true, go back to the model and check the normals. Try redoing the walk cycle without flipping the model.

Only one side of a polygon face is rendered in most 3D engines. So when you flipped the model, the faces were flipped as well, hence the "inside-out" appearance. (Had some problems with this in Blender myself...)
 
I was afraid that was the only way to fix it :(.
So how do you get the leg/arm movements to be the same then?
 
Well, I'm not sure what program you're using, but if you're using an armature to pose the model, and you're able to see each bone's individual rotation, you could try copying values around. At least, that's how I do it...
 
Saddly theese md2's dont use bones...so...guess im screwed..
 
Yeah, you can't just flip a model to animate it.
 
lol....It worked up untill Srb2v2.0.6! :)
But yea...looks like I got some google-ing and hard Animateing to do tomarrow..
 
Actally, this is becuase of SSN's smoothing mod.
Don't do any flipping, and you will do fine.
I have a simlar problem with the flowers, but THAT needs a patch.
 
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