shadowstar
Member
Since we can't put the Zdoom slope code in SRB2, would it be possible to "port" SRB2 to Zdoom? Also, how would one open custom wads in-game with ZDoom? (using doom 2)
Crappy as in "unusable for our purposes". If I recall correctly, it requires an object to make it possible to walk on properly, and a bunch of other restrictions.Shuffle said:Define "crappy", please.
Shadow Hog said:Some things. Can't determine if a specific Thing has "died" before you trigger an event, irritatingly. Like, say, having you face Eggman twice in a level; you can't run off to the other area until his first form is teh dead, meaning a door has to open. You MIGHT be able to trick the game into thinking the door is the Egg Capsule, but that could also be more work than it's worth...