gregory_house
Also known as TemporaryAl
Code:
Command line arguments: '"C:\Users\\Desktop\SRB2 v2.1\srb2win.exe" -opengl -bandwidth 100000'
I_StartupSystem() ...
Setting up SRB2...
M_StartupLocale...
Z_Init(): Init zone memory allocation daemon.
System memory: 4095MB - Free: 4095MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\\Desktop\SRB2 v2.1\srb2.srb (6190 lumps)
Loading main config from C:\Users\\Desktop\SRB2 v2.1\srb2.srb
Added file C:\Users\\Desktop\SRB2 v2.1\zones.dta (959 lumps)
Loading main config from C:\Users\\Desktop\SRB2 v2.1\zones.dta
Added file C:\Users\\Desktop\SRB2 v2.1\player.dta (517 lumps)
Added file C:\Users\\Desktop\SRB2 v2.1\rings.dta (444 lumps)
Added file C:\Users\\Desktop\SRB2 v2.1\patch.dta (92 lumps)
Added file C:\Users\\Desktop\SRB2 v2.1\music.dta (171 lumps)
I_StartupGraphics()...
VID_SetMode(0)
VID_SetWindowedDisplayMode()
VID_FreeAndAllocVidbuffer done, vidbuffersize: 4e200
Mode changed to 0 (320x200W)
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
HU_Init(): Setting up heads up display.
Number of console HUD lines is now 5
executing config.cfg
Default resolution: 1920 x 1080 (32 bits)
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
R_InitSprites()...
rings.dta added 431 frames in 18 sprites
Error while loading md2.dat
patch.dta added 9 frames in 1 sprites
Added skin 'tails'
AddPlayerMD2()...
Error while loading md2.dat
Added skin 'knuckles'
AddPlayerMD2()...
Error while loading md2.dat
R_InitColormaps()...
Number of Extra Colormaps: 6
S_Init(): Setting up sound.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Network bandwidth set to 100000
executing .\autoexec.cfg
Entering main game loop...
I_StartupKeyboard()...
I_StartupMouse()...
VID_SetMode(21)
Mode changed to 21 (1920x1080)
HWR_Startup()
InitMD2()...
Error while loading md2.dat
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.1.2 (Mar 17 2014 07:33:20 r8401)
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
>listserv
Retrieving server list...
IP: 75.191.164.250
Port: 5029
Hostname: Geronimo Stilton's Server
Version: 2.1.2
Permanent: No
IP: 95.220.235.59
Port: 5029
Hostname: Lunarenus
Version: 2.1.2
Permanent: No
IP: 24.113.99.166
Port: 5029
Hostname: [US]Invert's West Server
Version: 2.0.7
Permanent: No
IP: 109.160.229.244
Port: 5029
Hostname: srb2 ready to go
Version: 2.1.3
Permanent: No
IP: 77.54.231.114
Port: 5029
Hostname: Its Time To Race!
Version: 2.1.2
Permanent: No
IP: 162.198.29.85
Port: 5029
Hostname: -Sylpheed's Server-Rp Serv
Version: 2.1.2
Permanent: No
IP: 84.52.61.144
Port: 5029
Hostname: KOX3D SERVER
Version: 2.1.3
Permanent: No
>connect 162.198.29.85
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: Its Time To Race!
Gametype: Race
Version: 2.01.2
Network game synchronization aborted.
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownGraphics: HWR_Shutdown()
I_Quit(): end of logstream.
This also happened in older (2.0.X) versions, and happens in v2.1.8 too, even though this log is from v2.1.2.
Last edited: