srb2 slopes

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Sniperific

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Yes i know srb2 cant have slopes in it but if it uses the doom engine then why cant it do what zdoom has done?. I found out after playing someones mod on skulltag that it had perfect slopes in it and was wondering if srb2 will be able to have slopes in it one day or is it to unstable?.
 
(This is like the 103rd topic on this...)

I seriously think this is a hopeless cause. This argument has been used and disproved repeatedly.
 
That runs on Zdoom, while SRB2 runs off the doom legacy engine. I don't think that doom legacy supports slopes, otherwise I believe we would of had some already.
 
SRB2 won't have slopes because developers don't want slopes, even if they have everything to program them. Period.
 
ok, i just found it strange that they could do it but wouldn't thats all, also sorry if this has been said before i just was a bit lost.
 
You know, slopes could be ported, because ZDoom is based on Doom, and hence the slope code will rely on stuff SRB2 already has. But slopes would probably be too buggy for when 1.1 is released, not to mention that for sure you would want them in FOFs, making things even harder.

But like I said, developers don't want slopes, and that's it.
 
srb20163ky2.png

Can't have slopes, you say? You are correct!
 
Sonic Shadow said:
Yeah, yeah, GFZ2 wall.

Um, what? Now I know that the wall in the picture is not a real slope, but that's not the "slope" in GFZ2...
 
Sonic Shadow said:
Anyway, slopes can be made out of polyobejects, right?
No. With polyobjects you can only move the vertices, and you can use that to take the sentation of rotation >_> You'll even get surprised when you see how the sector rotates but the floor doesn't ;)
 
It is a screenie taken at the height of a jump, rotated 90-degrees. And only the newer members will ever fall for it.
 
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