New version on first post... It fixes that error.
That happened to Flame once. We have no idea what caused it. As far as I can remember, I didn't touch the NiGHTS engine. So for now, if that happens, just restart the level.zeldagamer00 said:Glitch time!
Happens to me randomly when entering the nights mode at STJR Illusion.
Renember...Chaos Zero 64 said:For Superusuario's first bug, I think you're trying to say that you don't go on the zoom tube if you're on the far left of the area. I'll try to test it out myself.
I said:You must be level 3 to do this!
My suggetion is to put a passable FOF(Don't ask me how)With the Trigger Linedef Executor(Touch Sector Floor)So...you pass the FOF and you change the sky.Chaos Zero 64 said:The second bug, yeah, I know. It triggers when you enter the NiGHTS area, but you can simply trigger it by touching the edge of the sector.
Yeah,I think so...Chaos Zero 64 said:Third bug, I don't know how and why I'm able to unlock stuff while on netgames. It just happens. But at least you're actually able to unlock stuff. Before, you couldn't. My guess it was because I had that old custom Credits cutscene.
Then...Why didn't you changed the map number in the MAINCFG unlockables?Chaos Zero 64 said:And the fourth bug, I know. Both unlockables were made for the 1.46.2 version, when I didn't change the level rotation. Resort Island used to be MAP17.
Wow,You're very intelligent...more intelligent that me.Chaos Zero 64 said:Also, the reason why Illusion isn't on MAP16 is because of Red Volcano Zone. I thought that removing soar.dta, the file where it's hidden, would do the trick. After I did it, it crashed the EXE. Well, if you check RVZ with XWE or any other program, you'll see that it's just a big horizontal line. If there's no external levels on MAP16, it would take that horizontal line and stretch the vertices. Since Illusion was a completely different level, there must of been linedef crossovers, and a bunch of other stuff that broke the level.
Hmmmm...That wouldn't be funny to me...Chaos Zero 64 said:Well, I can still remove soar.dta, and add those sprites to the main rider file. But all that would do is prevent access to that level. I guess that's better than actually warping to that level. Although it was quite fun to finally fall into the deep pointless water-lava, and be able to get out of it alive.
Chaos Zero 64 said:Also, the reason why Illusion isn't on MAP16 is because of Red Volcano Zone. I thought that removing soar.dta, the file where it's hidden, would do the trick. After I did it, it crashed the EXE. Well, if you check RVZ with XWE or any other program, you'll see that it's just a big horizontal line. If there's no external levels on MAP16, it would take that horizontal line and stretch the vertices. Since Illusion was a completely different level, there must of been linedef crossovers, and a bunch of other stuff that broke the level.
if (!modifiedgame && gamemap == 0x10)
{
P_LoadDBGVertexes(lastloadedmaplumpnum + ML_VERTEXES);
P_LoadDBGSectors(lastloadedmaplumpnum + ML_SECTORS);
}
else
LoganA's sig said:Hacking Srb2 is fun, but hacking to cheat is just not cool nor fun
I was about to post the exact screen, I was tails too, and I couldn't complete 1P ;_;, Oh, also, I like the MK levels/modezeldagamer00 said:Glitch time!
Happens to me randomly when entering the nights mode at STJR Illusion.
Karuno said:Oh.
It makes his frames look stupid though. Can there be a way to remove it?
Then...you need bots.light the elementa said:Is it possible, for single player, to have AI (CPU)s to race, by having them all have a set path to follow?
Fix =DViluVector said:Hey CZ64, can I do a E-10000G wad, it's easy
If you like my idea, please tell me
nitro_the_hedghog said:It's the robot you race in Sonic Riders..