SRB2: Project Starlight

SRB2: Project Starlight DEMO v0.1.3a

Retro Ruby

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Retro Ruby submitted a new resource:

SRB2: Starlight Project - Sonic Frontiers Stages Recreation

What's SRB2 Starlight?

Basically.. SRB2 Starlight is a Level Modpack with Open-World and Action Stages which is very much Inspired by Sonic Frontiers.. This took almost an year to complete a DEMO (actually it's just 98% completed but i wanted it to post before the New Year).. I am just a beginner in this and i have still have to learn a lot.. This is just a DEMO and the full version is in Progress... this will take a long time for me or idk..

NOTE: All the Stages are...

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Retro Ruby submitted a new resource:

SRB2: Starlight Project - Sonic Frontiers Stages Recreation



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Knowing SRB2's limitations pretty intimately, the levels you showcased here are extremely impressive on a technical level. Seeing places this expansive would've been unthinkable just a few years ago. Very complex from a level-geometry standpoint.
When you're up to it, I would recommend extra texture & brightness variation in the Open World hub map. That deep sea rock repeating constantly at 255 brightness is pretty hard on the eyes. It would be worth doing an art and polish pass.

One more thing, when you get the chance, edit your thread to include an OpenGL disclaimer, something along the lines of "OpenGL Recommended/Required to play these levels" at the top of your thread, since almost none of the levels render properly in the Software Renderer, often due to size or cyan objects. Once 2.2.14 releases, you'll need to update all FOFs that have transparent textures to have the "cut cyan pixels" flag, since OpenGL will updated to have rendering parity with Software, meaning that all your fence textures display opaque cyan in OpenGL.

It's very apparent that there's months of effort put into this thing. Welcome to releases!
 
This is cool, my only gripe is the performance, specially on the open levels, my PC is fairly decent for SRB2 so i expected this to have a solid 60 FPS like usual but the amount of objects really bogs down the game logic and makes it suffer, you should try chilling down on trees and other objects that may be adding to game logic, it'll also help with sprites disappearing and such, since SRB2 has a sprite cap which these maps hit constantly

1736100986050.png

These are the specs of my PC
1736101138572.png
 
You mention that OpenGL is recommended, but the main hub suggests that the pack should be played in OpenGL only (borderline unplayable in Software because nothing is designed to mitigate its limitations). There are simple things you can do though to improve the experience in Software such as making sure some of the FoF's have the flag for cutting transparent pixels checked and blocking some sightlines on Khronos Island.

It is one thing to recommend a specific engine out of an otherwise diminished experience and visuals, but as long as Software remains the core focus of SRB2 render development, then having it at least passable is what should be done.
 
I think the way you can reduce the lag is removing a bunch of stuff like trees and flowers. Other mods that try to recreate Sonic Frontiers usually have this issue.
 
I think the way you can reduce the lag is removing a bunch of stuff like trees and flowers. Other mods that try to recreate Sonic Frontiers usually have this issue.
I’m sure that there’s a built in option in SRB2 to limit render distance for objects. There’s infinite render distance and there’s also limited render distance. So all you need to do is just crank down the distance and the lag should get smaller.

I’m not sure how much it actually will help, but it probably will do some difference.
 
I’m sure that there’s a built in option in SRB2 to limit render distance for objects. There’s infinite render distance and there’s also limited render distance. So all you need to do is just crank down the distance and the lag should get smaller.

I’m not sure how much it actually will help, but it probably will do some difference.
It helped in Cyberspace but not in the Overworld.
 
It helped in Cyberspace but not in the Overworld.
I don't know it will actually help or not.. but i also recommend to play it in lower resolution (for those who use potato) + use less amount of mods... at least it will make to run it stable in both Cyberspaces and Over-world..
 
dang dude its cool mod but I getting feelings my pc gonna explode I getting low fps please fix it I really need good pc ngl but still dude make it bit low thanks
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see my pc gonna explode
1736280522642.png
 
I don't know it will actually help or not.. but i also recommend to play it in lower resolution (for those who use potato) + use less amount of mods... at least it will make to run it stable in both Cyberspaces and Over-world..
Even doing that it's still below 1 fps
 
Darn, pretty sure I had an idea with Starlight in the name. That's alright, I'm sure this is much better than whatever my idea was going to turn out to be if I ever worked on it! (i recommend lagkiller (lag reduction script), to those who can barely play this mod)
 
Darn, pretty sure I had an idea with Starlight in the name. That's alright, I'm sure this is much better than whatever my idea was going to turn out to be if I ever worked on it! (i recommend lagkiller (lag reduction script), to those who can barely play this mod)
Even using lag killer it's 1 fps. It's definitely because I'm on a potato device lol
 
dang dude its cool mod but I getting feelings my pc gonna explode I getting low fps please fix it I really need good pc ngl but still dude make it bit low thanks
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see my pc gonna explode View attachment 153575
I don't know if it will help or not.. but you should try changing the your resolution from your current one to minimum one... I am not sure it if will help but you can try it.
 

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