We have SRB2PSP, it just doesn't work very well. I think it was said about the DS because it's not even possible to optimize SRB2 for such a low amount of RAM but the fanboys still wouldn't shutup about it.
Want a list?
Want a list?
- SRB2PSP - Yes, but doesn't work too well.
- SRB2DS - Not possible.
- SRB2Wii - Uhh, not sure about this one, probably not, but you could probably run it under Linux on the Wii.
- SRB2PS3 - Who would want to code this? Only way you'll see this is if you can actually get Yellow Dog for the PS3 to not suck (which it does, you can barely do anything on it).
- SRB2PS2 - Probably possible, but nobody bothers, I suspect it uses the same basic structure as the PSP since they're similar, but hey...
- SRB2GC - Uhhh, is there even an SDK for the GC?
- SRB2Xbox - Doesn't work, but the code is there.
- SRB2360 - Last I heard XNA and C don't mix, shame really...