SRB2 on Xbox 360

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I think right now Alam is focused on making ports to the PSP and GP2X handheld systems. I believe at one point they were working on a Dreamcast port which runs more-or-less (though not terribly well), and the SVN seems to have an Xbox port, though I don't know how good that one is.
 
FoxBlitzz said:
I think right now Alam is focused on making ports to the PSP and GP2X handheld systems. I believe at one point they were working on a Dreamcast port which runs more-or-less (though not terribly well), and the SVN seems to have an Xbox port, though I don't know how good that one is.

Alam finished with those many months ago, FoxBlitzz. Since he doesn't own a PSP or a GP2X, I had to help him out in debugging the thing.

I don't think Alam owns an Xbox 360. I could be wrong though.
 
For any homebrew on the 360, we'd first need a way of launching it. Then we can start considering doing porting.

Come back in, oh, maybe 4 years?
 
As far as I know, there are some ways of launching homebrew on the 360.
Last time I looked there were even experimental Linux distributions for it.

SRB2 for 360? Yes, totally possible, but it is not available at the moment.
 
I'm going to by the end of next month! Although, I'm probably not going to buy this "XNA" of which you speak.
 
For future reference, XNA is a Xbox 360 dev kit. You can also get XNA express... Somewhere.

I read my old EGMs, thank you.
 
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