I highly doubt it, but if there is a C compiler for GBA/DS, and a talented programmer, it might be possible to port to these beautiful portable gaming systems. I mean look at DOOM GBA. It worked quite swell for something requiring soooo much conversion work. I may sound stupid, but it could be done...
Just remember to make it permenatly use patch based music.
Control Setup I have thought of:
D-Pad: Move Character, Move Menu Item Selector
Button A: Jump, Select Menu Item
Button B: Spindash, Cancel Menu Item
Button Start: View menu
If you wanted, say, a custom level/character package, you would have to make a converter that allows you to add/remove wad files, and package them into 1 .GBA/.NDS file.
Multiplayer would be close to impossible.
Just remember to make it permenatly use patch based music.
Control Setup I have thought of:
D-Pad: Move Character, Move Menu Item Selector
Button A: Jump, Select Menu Item
Button B: Spindash, Cancel Menu Item
Button Start: View menu
If you wanted, say, a custom level/character package, you would have to make a converter that allows you to add/remove wad files, and package them into 1 .GBA/.NDS file.
Multiplayer would be close to impossible.