Um, I don't understand what your saying but I'm assuming your using OpenGL.The hitbox for SRB2 Mobile Controls is square, but texture of controls is circle!
Nope, I'm using software. Hitbox are incorrect!Um, I don't understand what your saying but I'm assuming your using OpenGL.
The neatest explanation of this problem, just like it!Yeah, I noticed this as well. The bounding box for the analog touch-screen controls is square and doesn't really take direction into account. It's like it's measuring horizontal and vertical distance seperately, instead of tracking the angle of your thumb from the centre of the analog pad.
An example of what I mean:
View attachment 39215
Finger is technically passed the edges both horizontally and vertically, so you always move perfectly diagonally, even though it *really* looks like you shouldn't at this angle.
i mean in your drawing it is quite inaccurate and it actually is way WAY more technicalYeah, I noticed this as well. The bounding box for the analog touch-screen controls is square and doesn't really take direction into account. It's like it's measuring horizontal and vertical distance seperately, instead of tracking the angle of your thumb from the centre of the analog pad.
An example of what I mean:
View attachment 39215
Finger is technically passed the edges both horizontally and vertically, so you always move perfectly diagonally, even though it *really* looks like you shouldn't at this angle.