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SRB2 "Master Emerald" Mod (Version 2.02.0)

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Kratzean

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I am making a mod with a new Gametype called "Master Emerald"! This gametype replace the CTF mode, but you can play the CTF mode with the original SRB2win.exe, so that this is not a problem. In the "Master Emerald" game it give two teams. The first team, called "Hunter" have to capture the Master emerald and go with the Emerald to the "Hunter" base. The other team, called "Defender" have to defend the master emerald.

*The "Hunter" Team win, when they have collect the Master Emerald for 5 times. (You can change the number of Master Emeralds, who you have to collect)
*The "Defender" Team win, when the the time is over, before the "Hunter" team have collect the Master Emerald for 5 times. You can choose the playtime in the game.

In this mod I have add (or want to add) some new Features:
-the Supermonitor with a own option, to change the incidence of the Super Monitor, without replacing of other monitors (I must ask FuriousFox for the permission)
-another (bad) Monitor, who can paralyze a player for 20 seconds
-more important players (Rouge, Shadow, Amy...)
-Maps for the "Master Emerald" gametype.
-and another extras....


Pictures are coming....

First Beta version (2.02.0): <clip>edit:
For All, this is a beta version, based on CTF! The original CTF Maps are avaiable, because I have not enought maps for the "Master Emerald" mode. Please not use the original CTF maps with the "Master emerald" mode, ok? The 3 maps, who I have add are not finished! The maps are "beta maps" for this mode! I know, that this Beta have a lots of bugs, but I want to fix this bugs in the next beta!
 
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...So no proof of concept at all? Do you even know what you're doing?

And a one team CTF can be done in SRB2 via some clever wadding.
 
No i am not only add new sprites for the "CTF" mode and 2 new monitors! I want to add more features, so that i have t make a exe mod. The features in the startposting are examples. I want to add extra options and another things. But the moust important feature is the "Master emerald" mode.
 
Kratzean, have you actually designed this, or are you just putting forth an idea you've got?
 
I allready have a first beta, but before I want to upload the first beta, I would add the Paralysis Monitor. Perhaps I can upload the Beta tomorrow, ok?
But everyone can give me a hint, what I can add for new things.
 
You could make So that the pieces go on each other like and when the final piece is bought, It makes a master Emerald. and 3 like the half.
 
Kratzean, I like your idea. It's the best idea since toilet paper.
What stages should you make should be astronomical, such as in a jungle
OH YEAH

Make a Floating Island Jungle stage. The Master Emerald should be in a temple with GLORIOUS design, the the teams should start from opposite sides with classic Sonic 3 enemies. It should take place at night. That way, it's more nos....I mean more.....ummm...damn, I don't know- cool? OK, Cool.
 
I want to make a map, similar to "Hidden Papace" from S&K3! I have add 3 of my maps and have modified this maps for the "Master Emerald" gametype. The Maps are "Pipepalace", "NewIsland" and a new map from me, called "TailsCastle"! The "TailsCastle" map perhaps is not finished.

edit: The first beta is now available!!!
 
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I want to make a map, similar to "Hidden Papace" from S&K3! I have add 3 of my maps and have modified this maps for the "Master Emerald" gametype. The Maps are "Pipepalace", "NewIsland" and a new map from me, called "TailsCastle"! The "TailsCastle" map perhaps is not finished.
I have all 3 of those maps!!! Did you do early releases from a server?
 
@Goddratini, the maps are modified for the ME Mode! The maps are not the same maps as the original maps.

edit: I have reupload the Beta version, because a file was not ok!
 
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Quick question: What's the point of this? It's CTF, only that the blue team has a master emerald instead of a flag. The rest is identical.
 
No! It is wrong and the Mod is a beta! The "Defender" Team defend the emerald and the "Hunter" team have to capture the emerald! It is similar to CTF but I am working on the mod. Fro example I have to fix something on the maps.
 
But I didn't have add the red flag on my maps! I say again, that this mod is a beta, ok? The standard maps I want to deactivate in the next beta version.
 
And how is the blue team supposed to win?

You can read this on the startpost! But I want to make it better with the Time and the number of Emeralds!

*The "Hunter" Team win, when they have collect the Master Emerald for 5 times. (You can change the number of Master Emeralds, who you have to collect)
*The "Defender" Team win, when the the time is over, before the "Hunter" team have collect the Master Emerald for 5 times. You can choose the playtime in the game.
 
You must choose the time in the Multiplayer options! Sry, I have forget to make a starttime or write it in a post! It was a mistake from me!
 
You must choose the time in the Multiplayer options! Sry, I have forget to make a starttime or write it in a post! It was a mistake from me!
No, that's not the problem. The blue team can't score points. So even if the time is over, the blue team doesn't win.
 
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