FoxBlitzz said:"Doom engine" refers to the game "Doom"'s architecture. It basically orchestrates how the whole game works on the inside. SRB2 is based on a heavily modified Doom engine. You can get the SRB2 source code and try to compile your own EXE, but you'd need knowledge of programming to make the changes you want.
It's already good enough in OpenGL.The Yellow Blue Dude said:I know it takes more time, but a good game deserves good graphics.
whenever i play open gl i get c-lag screen goes green and it goes terribly slow!Chaos said:It's already good enough in OpenGL.The Yellow Blue Dude said:I know it takes more time, but a good game deserves good graphics.
camo man said:But, weren't the srb2 sonic sprites based off of sonic xtreme? Or are they from scratch?
camo man said:Oh, I thoguht that everything except the running was taken from the sonic xtreme sprites style originally. I just have one more question, where the heck did those knuckles sprites come from, considering your spriting talent SSN, it should've looked as good as tails and sonic. Why doesn't it, did you make those sprites from scratch or get 'em from a sprite hosting page like the mystical forest zone or whatever?
Penopat said:Also, if I can recall, I don't think SSNTails likes drawing Knuckles that much.