Jellybones
Lawful Neutral
SRB2 Colosseum, or SRB2C for short, is a multiplayer-only mod that has maps from many different map makers, and mine's. It's currently got a circuit rotation that's literally halfway done, a finished match rotation, and a CTF rotation that's got like 4 maps (But I'm really thinking of taking one out.) The mod includes awesome custom music for some of the levels. :excellent:
Before I start posting screenies, some credits to all the really nice people who contributed levels:
Instead of stretching the page I'll do links.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20006-3.png
Scorching Factory Zone. It sucked when I entered it into the contest, but I hoped that I fixed that.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20005-4.png
Volcano Park City, by your one and only Darkness Claw.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20002-7.png
Glitch City, a level that doesn't make any sense at all...but can get away with it.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20014.png
Jelly's Lair. Has similar gimmick to Zim's base, being, that you are shrinked.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20004-8.png
Chemical Base. Tubes inside the factory take you outside, and slime does not hurt you here.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-14.png
Sahara Temple. Try not to accidentally step in quicksand..
http://i62.photobucket.com/albums/h118/Chao_Master/srb20006-2.png
WATERPLANTNOMNOM.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20007.png
Factory Zone, the fight takes place inside and surrounding a large factory.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20003-8.png
Bohemian Raspberry, which I consider my best match map. Also awesome music.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-12.png
Gritzy Gultch. With a huge death pit in the middle, try not to fall in!
http://i62.photobucket.com/albums/h118/Chao_Master/srb20000-20.png
Treehouse Sanctuary Zone. Choose to take the battle in the treehouses high above, or down below where the lakes and falls are.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20009-1.png
Sewer Network Zone. This water's green...I hope it's not what I'm thinking it is, because it's in almost the entire race!
http://i62.photobucket.com/albums/h118/Chao_Master/srb20000-23.png
Enter Daimondus. Lush green landscape, lakes...don't get too absorbed in it. Their's probably sum guy in ur base rite now, stealin' ur flag.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20002-11.png
Fort Bowser. Navigate Bowser's fortress as you try to steal the enemy flag, but try to steer clear of the evil King himself.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-16.png
Space Base.....NEW and IMPROVED.
Any of my old level in this mod (Bohemian Raspberry, Glitch City, Citrus Circuit, Candy circuit..) have been improved as much as possible. Citrus circuit has been renamed to citrus circumference zone, and candy circuit is now known as Candy Mountain zone.
This is the latest level I'm working on:
Primeval Tomb Zone. Takes place outside and inside a pyramid, ridden with booby traps. And treasure? Maybe.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20020.png
Just a little bit before the start. As you can see, there is one pyramid ahead of you that you are supposed to enter, and another in back of you...but for what? There's also some smaller structures surrounding these two bigger ones.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20021.png
Gee, what a pyramid. It's pretty empty, but what's that black thing? Hmm, maybe I'll step on it!
http://i62.photobucket.com/albums/h118/Chao_Master/srb20022.png
Somehow stepping on that has teleported you a long, thin hallway. (Don't worry, it's not cramped. I know better then that.) If you want to make it through this hallway you really have to think fast, because there are mines and spikes everywhere, making you jump over spikes and spin under mines, constantly.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20023.png
Don't jump too high.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20024.png
A small path through one room, simply leading into the next. Don't fall off the sides or into the crack. Why?
http://i62.photobucket.com/albums/h118/Chao_Master/srb20025.png
That's why. When inside the quicksand in this level, you can't even move. The only way to get around it is to jump, thok, jump, thok..
http://i62.photobucket.com/albums/h118/Chao_Master/srb20027.png
Another hallway like the earlier one, but I find it a little harder. It's also much wider, and it has small transculency effects when you are going through it signaling that at the end of this hallway is the escape from the pyramid.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20028.png
So that's what the pyramid behind you was for! Well, you're out. Now to do this again 3 more times.
As you can probably see from the shots, the level itself is complete but really bare. It's lacking scenery and some other booby traps. Please, if you want to beta test PM me! I really need it! Badly, I need ideas and criticism, and not just for this level!
Also, if you want to squeeze your own level somewhere in this mod, just PM me the level and I'll give it a look-over. The match rotation is finished, so race and CTF levels would be the most helpful.
I'm probably going to include one co-op level where you can just press buttons to hear the custom music from this mod, but I am unsure how to do this and the wiki is very unclear to me. If anybody would like to help me make this, that would also be appreciated.
Here's the latest version I have, included all the levels shown, and then some. Note that Primeval Tomb Zone might still be in progress. I haven't decided if I like it as it is.
http://www.sendspace.com/file/80biui
Enjoy, and feedback or any kind of attention at all would be appreciated..
Before I start posting screenies, some credits to all the really nice people who contributed levels:
# Thanks for playing SRB2 Colosseum.
# Credits:
# Jellybones69 (Bohemian Raspberry, Glitch City, Citrus Circumference, Space Base, Scorching Factory, Sewer Network, Jelly's liar, Primeval Tomb)
# Nathan Speed (Purity Lake, Christmas Lake, Chemical Base)
# Crüsäder (Sahara Temple)
# Ezer.Arch (Water Plant)
# Chrome (Gritzy Gultch)
# Ice (Treehouse Sanctuary)
# Kyasarin (Factory Zone)
# Darkness Claw (Volcano Park City)
# Glaber (Daimondus)
# darkbob1713 (Fort Bowser)
Instead of stretching the page I'll do links.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20006-3.png
Scorching Factory Zone. It sucked when I entered it into the contest, but I hoped that I fixed that.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20005-4.png
Volcano Park City, by your one and only Darkness Claw.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20002-7.png
Glitch City, a level that doesn't make any sense at all...but can get away with it.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20014.png
Jelly's Lair. Has similar gimmick to Zim's base, being, that you are shrinked.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20004-8.png
Chemical Base. Tubes inside the factory take you outside, and slime does not hurt you here.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-14.png
Sahara Temple. Try not to accidentally step in quicksand..
http://i62.photobucket.com/albums/h118/Chao_Master/srb20006-2.png
WATERPLANTNOMNOM.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20007.png
Factory Zone, the fight takes place inside and surrounding a large factory.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20003-8.png
Bohemian Raspberry, which I consider my best match map. Also awesome music.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-12.png
Gritzy Gultch. With a huge death pit in the middle, try not to fall in!
http://i62.photobucket.com/albums/h118/Chao_Master/srb20000-20.png
Treehouse Sanctuary Zone. Choose to take the battle in the treehouses high above, or down below where the lakes and falls are.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20009-1.png
Sewer Network Zone. This water's green...I hope it's not what I'm thinking it is, because it's in almost the entire race!
http://i62.photobucket.com/albums/h118/Chao_Master/srb20000-23.png
Enter Daimondus. Lush green landscape, lakes...don't get too absorbed in it. Their's probably sum guy in ur base rite now, stealin' ur flag.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20002-11.png
Fort Bowser. Navigate Bowser's fortress as you try to steal the enemy flag, but try to steer clear of the evil King himself.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20001-16.png
Space Base.....NEW and IMPROVED.
Any of my old level in this mod (Bohemian Raspberry, Glitch City, Citrus Circuit, Candy circuit..) have been improved as much as possible. Citrus circuit has been renamed to citrus circumference zone, and candy circuit is now known as Candy Mountain zone.
This is the latest level I'm working on:
Primeval Tomb Zone. Takes place outside and inside a pyramid, ridden with booby traps. And treasure? Maybe.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20020.png
Just a little bit before the start. As you can see, there is one pyramid ahead of you that you are supposed to enter, and another in back of you...but for what? There's also some smaller structures surrounding these two bigger ones.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20021.png
Gee, what a pyramid. It's pretty empty, but what's that black thing? Hmm, maybe I'll step on it!
http://i62.photobucket.com/albums/h118/Chao_Master/srb20022.png
Somehow stepping on that has teleported you a long, thin hallway. (Don't worry, it's not cramped. I know better then that.) If you want to make it through this hallway you really have to think fast, because there are mines and spikes everywhere, making you jump over spikes and spin under mines, constantly.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20023.png
Don't jump too high.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20024.png
A small path through one room, simply leading into the next. Don't fall off the sides or into the crack. Why?
http://i62.photobucket.com/albums/h118/Chao_Master/srb20025.png
That's why. When inside the quicksand in this level, you can't even move. The only way to get around it is to jump, thok, jump, thok..
http://i62.photobucket.com/albums/h118/Chao_Master/srb20027.png
Another hallway like the earlier one, but I find it a little harder. It's also much wider, and it has small transculency effects when you are going through it signaling that at the end of this hallway is the escape from the pyramid.
http://i62.photobucket.com/albums/h118/Chao_Master/srb20028.png
So that's what the pyramid behind you was for! Well, you're out. Now to do this again 3 more times.
As you can probably see from the shots, the level itself is complete but really bare. It's lacking scenery and some other booby traps. Please, if you want to beta test PM me! I really need it! Badly, I need ideas and criticism, and not just for this level!
Also, if you want to squeeze your own level somewhere in this mod, just PM me the level and I'll give it a look-over. The match rotation is finished, so race and CTF levels would be the most helpful.
I'm probably going to include one co-op level where you can just press buttons to hear the custom music from this mod, but I am unsure how to do this and the wiki is very unclear to me. If anybody would like to help me make this, that would also be appreciated.
Here's the latest version I have, included all the levels shown, and then some. Note that Primeval Tomb Zone might still be in progress. I haven't decided if I like it as it is.
http://www.sendspace.com/file/80biui
Enjoy, and feedback or any kind of attention at all would be appreciated..