EeveeEuphoria
a possum irl
Hey howdy! I'm already beginning work on my next big project, and this is an ambitious one. With Tails' Khaos Kontraption complete (I will get around to patching those bug fixes at some point, ADHD is horrible to wrangle lol), I've been meaning to backport all my hard work to SRB2, not only to get all the new nifty effects in the game, but to also clean up the codebase with the new one I made for Ring Racers.
But then I thought... I want this to be bigger. I want there to be a bunch of single player content for this, stuff to unlock, things to do come back to, and so much more.
And as such, I've decided that v2 is gonna be big. My main goals are as follow:
As of right now, the hub level occupies the space that the tutorial level is in, since I don't think there's many mods out there that change the tutorial level. This mod is meant to be able to be played alongside other level packs (with that said I haven't really indulged in most of these, so it'll be funny testing these out first with this mod)
With that said, here's a very rough sneak peak at the city! It's been ages since I last touched Zone Builder, but I'm getting the hang of Ultimate Zone Builder here. Even if it keeps eating all my RAM...
Oh and final thing, this map isn't planned to be playable in multiplayer. However, all your progress does transfer to multiplayer. I'm not 100% sure how to sort all this out, but I'll figure out something.
But then I thought... I want this to be bigger. I want there to be a bunch of single player content for this, stuff to unlock, things to do come back to, and so much more.
And as such, I've decided that v2 is gonna be big. My main goals are as follow:
- Have a "hub" level of sorts you can navigate to at any point. The point of the hub world will be to spend rings, which you deposit at the end of every level you play.
- The ring system will be tuned to account for this; any time you get hit, you lose a portion of your rings. I think I might go for a similar system to the ringkeep addon I made a long while ago.
- The things you buy here will be unlockable stuff for the chaos mod, such as new effects, alterations to gameplay, and even various challenges you can do.
- My current plans are for Amy to be the main shop, Tails to be the options center to adjust everything, and Fang will provide pre-set "missions" to do to unlock certain things, and to also offer an endless challenge mode for extra rings.
- I might add Knuckles as some kind of Randomizer mode, but I'm not sure how to set myself apart from the already existing SRB2Randomizer in meaningful ways.
- Another thing is that certain elements of the map change around the more you play. Just for a sense of progression.
- Finally, an achievement system would be neat too, though again I haven't fleshed out the details so I'm unsure what I'd want out of it.
As of right now, the hub level occupies the space that the tutorial level is in, since I don't think there's many mods out there that change the tutorial level. This mod is meant to be able to be played alongside other level packs (with that said I haven't really indulged in most of these, so it'll be funny testing these out first with this mod)
With that said, here's a very rough sneak peak at the city! It's been ages since I last touched Zone Builder, but I'm getting the hang of Ultimate Zone Builder here. Even if it keeps eating all my RAM...
Oh and final thing, this map isn't planned to be playable in multiplayer. However, all your progress does transfer to multiplayer. I'm not 100% sure how to sort all this out, but I'll figure out something.