Green Peaks v2
Finally I have decided to start scoring Version 2! And of course, we start with Green Peaks!
Green Peaks Zone, Act 1: 4/10
I realize that you wanted to make some of the levels bigger so they wouldn't feel as cramped. However, I feel that you made those levels a little too big, this level being a good example of what I mean. The pathways are too wide and the whole level becomes WAY too easy. Plus, nothing else was changed beside this, so the missing textures at [spoiler:b9daabf03d]the secret area with two extra lives[/spoiler:b9daabf03d] are still there. Fix that, make it just a little smaller, and it'll be fine.
Green Peaks Zone, Act 2: 6/10
lol HUGE WATERFALL. Changing the size for this level didn't make the problems itself. (although I think you meant to move [spoiler:b9daabf03d]Tails' emblem[/spoiler:b9daabf03d] back to the tree, but you forgot; it's now in plain sight after the first Buzzes)
It's pretty much other problems. There's a missing texture at the first bottomless pit platforming (there might be a screenshot earlier in the topic), the breakable wall after the lily pad pool mysteriously causes lag when you break it, and there's another missing texture right after the second starpost; when you brought down the ceiling in the middle of the high tunnel to prevent it from being too easy you forgot to put a texture on it, so in OpenGL there's REDWALL on that wall. Just some stuff for you to fix. And you have been notified about that secret behind the waterfall with nothing to show for it except FLOATING GRASS.
Green Peaks Zone, Act 3: 8/10
I thank you for removing the bottomless pits from this level. Now this is a suitable first boss battle!
Green Peaks Zone Overall: 6/10
Somehow the score got improved from Version 1, although that four hurts your score, so heed my GPZ1 comments, and things will run smoothly.