Hey, I glance at it when I see it come up under "newest posts"! I'm more of a silent watcher so to speak, but I'm loving the progress.Gleaming Glacier is surprisingly hard to remaster (probably because it's radically different), but i think i've got it down. It's about halfway done. (who even watches this thread (except werhog))
Oh, i guess silent watchers do exist, it's quite easy to forget when i compare myself to the other threads, and see that people really just reply to wip sonic modsI'm more of a silent watcher so to speak

Thanks! It's actually coming along better than i expected for my first public mod.but I'm loving the progress.
), but i'd love to hear some suggestions on this topic.You're welcome!Oh, i guess silent watchers do exist, it's quite easy to forget when i compare myself to the other threads, and see that people really just reply to wip sonic mods
Thanks! It's actually coming along better than i expected for my first public mod.
Although... i'm not entirely sure how i should handle xmas' bossfights, it only has two, and they're both the same.
I'm thinking of porting eggman directly from xmas and adding a new pinch phase for the first bossfight, and making an entirely new bossfight for the final level (and maybe sonic's nightmare), but i'd love to hear some suggestions on this topic.
I doubt i'll get help at all, but that's fine, i know how to make bosses.I hope someone can help you properly with that, because all I can really give is ideas, and even then I'm not great at those. ;-;
Oh, i'll go see then, thanks!I believe you can use the Xmas bosses from SRB2: The Past, since it's open assets.
Honestly i have no idea either, but i'll see if there's anything from Sonic Doom 2 that could be worth Xmas-ifying.I don't have any ideas for the final level or Sonic's Nightmare, but having different bosses for those levels also sounds like a smart idea.
GLEAMING
GLACIER
IS
DONE