ThatOneGamingDude // T1GD
ThatOneGamingDude // T1GD
So I'm working on my first SRB2 character mod, and I was thinking about the animations.
1) As we know, Sonic's wait animation consists of two frames of him tapping his toes. The concept for my character's wait animation consists of him with his hands on his forehead (right hand) and hip (left hand), and it's planned to last one frame. Is it possible to have less than average frames for an animation? Is it possible to have more?
2) My character is also Amy Rose-based, in the sense that he can't damage enemies by jumping, rather with melee attacks. Knowing this, instead of having my character flip in the air, can my character have a couple of frames for rising from the air and falling back down?
1) As we know, Sonic's wait animation consists of two frames of him tapping his toes. The concept for my character's wait animation consists of him with his hands on his forehead (right hand) and hip (left hand), and it's planned to last one frame. Is it possible to have less than average frames for an animation? Is it possible to have more?
2) My character is also Amy Rose-based, in the sense that he can't damage enemies by jumping, rather with melee attacks. Knowing this, instead of having my character flip in the air, can my character have a couple of frames for rising from the air and falling back down?