HitCoder
Launcher Blaster
Hey, just requesting a little help here, been messing with this for a few days.
So I've compiled 64 bit and 32 bit binaries for SRB2 on Linux. I compiled the 32 bit binary in a virtual machine in case that is of importance.
I was unable to compile 32 bit on my main install, don't have the logs however.
When I try to run the 64 bit version I can get in servers but desynch very quickly. This is likely due to what Wolfy stated in the release thread, 64bit net play is imcompatible with 32bit.
I tried to run the 32 bit binary and got this:
so I then did this
which told me it would uninstall these:
Running lsdl2srb2 32bit now reported this;
I was inside the working directory.
reinstalled all the removed packages which removed 32bit libraries, can't run 32bit? 32 bit sdl not compatible with 64 bit? where's multiarch?
Any suggestions?
Sorry for poor wording, I'm quite tired. Had a long day and it's 2:40AM in my location, haha.
So I've compiled 64 bit and 32 bit binaries for SRB2 on Linux. I compiled the 32 bit binary in a virtual machine in case that is of importance.
I was unable to compile 32 bit on my main install, don't have the logs however.
When I try to run the 64 bit version I can get in servers but desynch very quickly. This is likely due to what Wolfy stated in the release thread, 64bit net play is imcompatible with 32bit.
I tried to run the 32 bit binary and got this:
Code:
./lsdl2srb2: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory
so I then did this
Code:
itcoder@hitcoder-desktop ~/Games/SRB2 2.1 $ sudo apt-get install libsdl2-2.0-0:i386 libsdl2-image-2.0-0:i386 libcurl3-gnutls:i386 libsdl2-mixer-2.0-0:i386 libmodplug1:i386
which told me it would uninstall these:
Code:
The following packages will be REMOVED
libavdevice-ffmpeg56 libavfilter-ffmpeg5 libavformat-ffmpeg56 libmodplug1
libsdl2-mixer-2.0-0 obs-studio vlc vlc-nox
Running lsdl2srb2 32bit now reported this;
Code:
Compiled for SDL version: 2.0.2
Linked with SDL version: 2.0.2
Setting up SRB2...
M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 48MB - Free: 48MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /home/hitcoder/Games/SRB2 2.1/srb2.srb (6214 lumps)
Loading main config from /home/hitcoder/Games/SRB2 2.1/srb2.srb
Added file /home/hitcoder/Games/SRB2 2.1/zones.dta (962 lumps)
Loading main config from /home/hitcoder/Games/SRB2 2.1/zones.dta
Added file /home/hitcoder/Games/SRB2 2.1/player.dta (526 lumps)
Added file /home/hitcoder/Games/SRB2 2.1/rings.dta (444 lumps)
Added file /home/hitcoder/Games/SRB2 2.1/patch.dta (94 lumps)
Added file /home/hitcoder/Games/SRB2 2.1/music.dta (171 lumps)
I_StartupGraphics()...
Segmentation fault
I was inside the working directory.
reinstalled all the removed packages which removed 32bit libraries, can't run 32bit? 32 bit sdl not compatible with 64 bit? where's multiarch?
Any suggestions?
Sorry for poor wording, I'm quite tired. Had a long day and it's 2:40AM in my location, haha.