SRB2 1.09.2 is out!

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SSNTails

What part of 'RETIRED' don't you understand?
Retired Staff
Go get it at the downloads section!

Sorry, but there isn't any patch... the patch maker is just too stupid and was churning out 33mb patches. Yikes.

Here's a partial list of changed stuff:

"Highres" option for skins and things now works properly.
Ceiling objects show up properly when spawned with objectplace.
"Climb in air" Knuckles bug fixed
SOLIDSPECTATOR to make spectators opaque/translucent
'Spidey Knux' back for SA mode only
Several NiGHTS multiplayer bug fixes
2D Diagonal spring bug fixed
Fixed NiGHTS link display
RUNSOC command to run SOC files in-game
Lots of NiGHTS fixes
Pointlimit now works in tag
All score logos now rise
Fixed actnum display error in host game menu
CTF spectator fix with crushing platforms
MF_NOTHINK is now SOC-able for static items (replaces MF_INFLOAT)
Height bitsets now work on search emeralds
Team Match/Time Race mode change fix
Gargoyles/Snowmen now respawn when pushed into pits
MF_FIREs are now extinguished when submerged
Fixed bouncy sector problems
Tagging ML_BOUNCE to control sector line elminates minimum bounce requirement
32 free light slots for SOCs
If special stage ring requirement is 0, then don't have a ring requirement
Don't turn super in super sector if dead.
Custom bosses now work properly
Prevent jerks from overflowing the text command buffer in a netgame
Fix for non-spinning characters getting crushed.
More RAM for snapshots
Fix for getting launched off of halting platforms.
Changed line special 122 to only center the object in the sector if NOCLIMB flag is set.
Appropriate bug fixes from SRB2JTE
Bobbing platform tweaks
Numbers can now be put into level title (i.e., "SRB2 TOWN ZONE")
Multiplayer emerald hunting fixed
In Adventure Mode, Boss Camera doesn't "lock on" to the boss unless the boss has a target
SKYNUM console command that changes the sky by number.
Chasecam automatically set to ON in 2D mode, even in match.
Pressing ESC clears and cancels the chat.
Character menu fix
NiGHTS multi-mares work, in netplay too.
Knuckles-only bustable blocks (use NOCLIMB flag)
SKIPMAPCHECK variable for developers
New linedef executors for checking emeralds and NiGHTS mares
Relative teleport command, "RTELEPORT"
Texture replacement without a texture list using ADDFILE now works
"NORELOAD" for map headers
New "Rising Platforms" - Line specials 89-94
Linedef executor for any object (970)
"RUNSPEED" value for skins
Linedef executors that check rings (95 & 99)
 
SSNTails said:
Go get it at the downloads section!

Sorry, but there isn't any patch... the patch maker is just too stupid and was churning out 33mb patches. Yikes.

Here's a partial list of changed stuff:

"Highres" option for skins and things now works properly.
Ceiling objects show up properly when spawned with objectplace.
"Climb in air" Knuckles bug fixed
SOLIDSPECTATOR to make spectators opaque/translucent
'Spidey Knux' back for SA mode only
Several NiGHTS multiplayer bug fixes
2D Diagonal spring bug fixed
Fixed NiGHTS link display
RUNSOC command to run SOC files in-game
Lots of NiGHTS fixes
Pointlimit now works in tag
All score logos now rise
Fixed actnum display error in host game menu
CTF spectator fix with crushing platforms
MF_NOTHINK is now SOC-able for static items (replaces MF_INFLOAT)
Height bitsets now work on search emeralds
Team Match/Time Race mode change fix
Gargoyles/Snowmen now respawn when pushed into pits
MF_FIREs are now extinguished when submerged
Fixed bouncy sector problems
Tagging ML_BOUNCE to control sector line elminates minimum bounce requirement
32 free light slots for SOCs
If special stage ring requirement is 0, then don't have a ring requirement
Don't turn super in super sector if dead.
Custom bosses now work properly
Prevent jerks from overflowing the text command buffer in a netgame
Fix for non-spinning characters getting crushed.
More RAM for snapshots
Fix for getting launched off of halting platforms.
Changed line special 122 to only center the object in the sector if NOCLIMB flag is set.
Appropriate bug fixes from SRB2JTE
Bobbing platform tweaks
Numbers can now be put into level title (i.e., "SRB2 TOWN ZONE")
Multiplayer emerald hunting fixed
In Adventure Mode, Boss Camera doesn't "lock on" to the boss unless the boss has a target
SKYNUM console command that changes the sky by number.
Chasecam automatically set to ON in 2D mode, even in match.
Pressing ESC clears and cancels the chat.
Character menu fix
NiGHTS multi-mares work, in netplay too.
Knuckles-only bustable blocks (use NOCLIMB flag)
SKIPMAPCHECK variable for developers
New linedef executors for checking emeralds and NiGHTS mares
Relative teleport command, "RTELEPORT"
Texture replacement without a texture list using ADDFILE now works
"NORELOAD" for map headers
New "Rising Platforms" - Line specials 89-94
Linedef executor for any object (970)
"RUNSPEED" value for skins
Linedef executors that check rings (95 & 99)

I've been Wating For This thanks Ssn!
 
YAYNESS!!!

What does the RUNSPEED value do? is it just the same as the original SPEED value or does it do something else?
 
SSNTails said:
Go get it at the downloads section!

Sorry, but there isn't any patch... the patch maker is just too stupid and was churning out 33mb patches. Yikes.

Here's a partial list of changed stuff:

"Highres" option for skins and things now works properly.
Ceiling objects show up properly when spawned with objectplace.
"Climb in air" Knuckles bug fixed
SOLIDSPECTATOR to make spectators opaque/translucent
'Spidey Knux' back for SA mode only
Several NiGHTS multiplayer bug fixes
2D Diagonal spring bug fixed
Fixed NiGHTS link display
RUNSOC command to run SOC files in-game
Lots of NiGHTS fixes
Pointlimit now works in tag
All score logos now rise
Fixed actnum display error in host game menu
CTF spectator fix with crushing platforms
MF_NOTHINK is now SOC-able for static items (replaces MF_INFLOAT)
Height bitsets now work on search emeralds
Team Match/Time Race mode change fix
Gargoyles/Snowmen now respawn when pushed into pits
MF_FIREs are now extinguished when submerged
Fixed bouncy sector problems
Tagging ML_BOUNCE to control sector line elminates minimum bounce requirement
32 free light slots for SOCs
If special stage ring requirement is 0, then don't have a ring requirement
Don't turn super in super sector if dead.
Custom bosses now work properly
Prevent jerks from overflowing the text command buffer in a netgame
Fix for non-spinning characters getting crushed.
More RAM for snapshots
Fix for getting launched off of halting platforms.
Changed line special 122 to only center the object in the sector if NOCLIMB flag is set.
Appropriate bug fixes from SRB2JTE
Bobbing platform tweaks
Numbers can now be put into level title (i.e., "SRB2 TOWN ZONE")
Multiplayer emerald hunting fixed
In Adventure Mode, Boss Camera doesn't "lock on" to the boss unless the boss has a target
SKYNUM console command that changes the sky by number.
Chasecam automatically set to ON in 2D mode, even in match.
Pressing ESC clears and cancels the chat.
Character menu fix
NiGHTS multi-mares work, in netplay too.
Knuckles-only bustable blocks (use NOCLIMB flag)
SKIPMAPCHECK variable for developers
New linedef executors for checking emeralds and NiGHTS mares
Relative teleport command, "RTELEPORT"
Texture replacement without a texture list using ADDFILE now works
"NORELOAD" for map headers
New "Rising Platforms" - Line specials 89-94
Linedef executor for any object (970)
"RUNSPEED" value for skins
Linedef executors that check rings (95 & 99)


Supa!!!!!!!!!!!!!!!!!!!!!!!!!! ^^

one quest:
MUSST i free play ALL emerals again????
 
RUNSPEED determines at what speed your character will break into the run animation.


You do not need to unlock everything again if you've saved your gamedata.dat from 1.09.
 
Spazzo said:
um...the file on the front page...
it says that music.dta is corrupt when installing, and...yep, you guessed it. No sound or music when executing srb2win.exe.
EDIT: ouviously im not smart enough to read above.
Same thing happened to me(only I hadn't checked the forums yet.) One question though, when I download the whole thing, I can just extract the file into my 1.09 folder right? So all old files will be updated?
 
Wee. I'm having severe back pain for some reason, and now that I found out 1.09.2 has been released, I think I might have an heart attack while I'm at it. I've seen it all. No wait, I still have to wait for Mario Party 51 to come out.

Back on topic:
SSNTails said:
New "Rising Platforms" - Line specials 89-94
What exactly do these specials do?

Oh, and thanks for the Knux-only buster, SSN, you've made my day :D
 
The upload should be done by now. If you want to download 1.09.2, now you may do it. You do not need that EXE I posted earlier in this topic if you are just now downloading 1.09.2. You only need it if you downloaded 1.09.2 before the 2nd upload began.
Neo Chaotikal said:
Back on topic:
SSNTails said:
New "Rising Platforms" - Line specials 89-94

What exactly do these specials do?
I haven't really checked, but I'm pretty sure they're like the constantly falling lava-blocks in Red Volcano Zone, only it always rises.
 
T1SB(T1 sucks bigtime)

How are you rich enough to afford it?
I wants to know! I am poor! preciousssssssssss knowledge!
 
T1 is a type of interconnection, like DSL or dial-up.
Its much faster than cable/DSL, the last time i checked.
 
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