Go get it at the downloads section!
Sorry, but there isn't any patch... the patch maker is just too stupid and was churning out 33mb patches. Yikes.
Here's a partial list of changed stuff:
"Highres" option for skins and things now works properly.
Ceiling objects show up properly when spawned with objectplace.
"Climb in air" Knuckles bug fixed
SOLIDSPECTATOR to make spectators opaque/translucent
'Spidey Knux' back for SA mode only
Several NiGHTS multiplayer bug fixes
2D Diagonal spring bug fixed
Fixed NiGHTS link display
RUNSOC command to run SOC files in-game
Lots of NiGHTS fixes
Pointlimit now works in tag
All score logos now rise
Fixed actnum display error in host game menu
CTF spectator fix with crushing platforms
MF_NOTHINK is now SOC-able for static items (replaces MF_INFLOAT)
Height bitsets now work on search emeralds
Team Match/Time Race mode change fix
Gargoyles/Snowmen now respawn when pushed into pits
MF_FIREs are now extinguished when submerged
Fixed bouncy sector problems
Tagging ML_BOUNCE to control sector line elminates minimum bounce requirement
32 free light slots for SOCs
If special stage ring requirement is 0, then don't have a ring requirement
Don't turn super in super sector if dead.
Custom bosses now work properly
Prevent jerks from overflowing the text command buffer in a netgame
Fix for non-spinning characters getting crushed.
More RAM for snapshots
Fix for getting launched off of halting platforms.
Changed line special 122 to only center the object in the sector if NOCLIMB flag is set.
Appropriate bug fixes from SRB2JTE
Bobbing platform tweaks
Numbers can now be put into level title (i.e., "SRB2 TOWN ZONE")
Multiplayer emerald hunting fixed
In Adventure Mode, Boss Camera doesn't "lock on" to the boss unless the boss has a target
SKYNUM console command that changes the sky by number.
Chasecam automatically set to ON in 2D mode, even in match.
Pressing ESC clears and cancels the chat.
Character menu fix
NiGHTS multi-mares work, in netplay too.
Knuckles-only bustable blocks (use NOCLIMB flag)
SKIPMAPCHECK variable for developers
New linedef executors for checking emeralds and NiGHTS mares
Relative teleport command, "RTELEPORT"
Texture replacement without a texture list using ADDFILE now works
"NORELOAD" for map headers
New "Rising Platforms" - Line specials 89-94
Linedef executor for any object (970)
"RUNSPEED" value for skins
Linedef executors that check rings (95 & 99)
Sorry, but there isn't any patch... the patch maker is just too stupid and was churning out 33mb patches. Yikes.
Here's a partial list of changed stuff:
"Highres" option for skins and things now works properly.
Ceiling objects show up properly when spawned with objectplace.
"Climb in air" Knuckles bug fixed
SOLIDSPECTATOR to make spectators opaque/translucent
'Spidey Knux' back for SA mode only
Several NiGHTS multiplayer bug fixes
2D Diagonal spring bug fixed
Fixed NiGHTS link display
RUNSOC command to run SOC files in-game
Lots of NiGHTS fixes
Pointlimit now works in tag
All score logos now rise
Fixed actnum display error in host game menu
CTF spectator fix with crushing platforms
MF_NOTHINK is now SOC-able for static items (replaces MF_INFLOAT)
Height bitsets now work on search emeralds
Team Match/Time Race mode change fix
Gargoyles/Snowmen now respawn when pushed into pits
MF_FIREs are now extinguished when submerged
Fixed bouncy sector problems
Tagging ML_BOUNCE to control sector line elminates minimum bounce requirement
32 free light slots for SOCs
If special stage ring requirement is 0, then don't have a ring requirement
Don't turn super in super sector if dead.
Custom bosses now work properly
Prevent jerks from overflowing the text command buffer in a netgame
Fix for non-spinning characters getting crushed.
More RAM for snapshots
Fix for getting launched off of halting platforms.
Changed line special 122 to only center the object in the sector if NOCLIMB flag is set.
Appropriate bug fixes from SRB2JTE
Bobbing platform tweaks
Numbers can now be put into level title (i.e., "SRB2 TOWN ZONE")
Multiplayer emerald hunting fixed
In Adventure Mode, Boss Camera doesn't "lock on" to the boss unless the boss has a target
SKYNUM console command that changes the sky by number.
Chasecam automatically set to ON in 2D mode, even in match.
Pressing ESC clears and cancels the chat.
Character menu fix
NiGHTS multi-mares work, in netplay too.
Knuckles-only bustable blocks (use NOCLIMB flag)
SKIPMAPCHECK variable for developers
New linedef executors for checking emeralds and NiGHTS mares
Relative teleport command, "RTELEPORT"
Texture replacement without a texture list using ADDFILE now works
"NORELOAD" for map headers
New "Rising Platforms" - Line specials 89-94
Linedef executor for any object (970)
"RUNSPEED" value for skins
Linedef executors that check rings (95 & 99)