The game will claim sprite names between frames 26 and 31 have bad names, and will completely close if they have more with the error "No patches found for [sprite] frame 0"
The frames are now A - Z, then 0 - 9, then a - z, then ! and @. These changes were made so that figuring out which symbol comes next is less of a pain, and that all 64 available frame slots are used.
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