Goddratini
Member
I'm having a problem with my soc. I've made a soc where if the player thoks, a star appears and a spring launches you(not up, like SMS, more like a faster, but vulnerable, thok), in the direction you were gonna thok. My problem is that my spring keeps sending me "east"(towards the right side of the map in a map builder). Any suggestions on how to fix?
Here is what MAINCFG and in the S_Skin(only works if implemented in a character).
EDIT: Fixed it myself, found out I had to make the angle correct itself(A_FaceTarget).
Here is what MAINCFG and in the S_Skin(only works if implemented in a character).
FRAME 2387
SPRITENUMBER = 118
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = 2388
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 2388
SPRITENUMBER = 118
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = 1615
ACTION A_Pain
VAR1 = 0
VAR2 = 0
Thing 427
MAPTHINGNUM = -1
SPAWNSTATE = 2387
SPAWNHEALTH = 1000
SEESTATE = 2388
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 228
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 360448
RADIUS = 1310720
HEIGHT = 1048576
MASS = 100
DAMAGE = 2097152
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 131106
SPRITENUMBER = 118
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = 2388
ACTION None
VAR1 = 0
VAR2 = 0
FRAME 2388
SPRITENUMBER = 118
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = 1615
ACTION A_Pain
VAR1 = 0
VAR2 = 0
Thing 427
MAPTHINGNUM = -1
SPAWNSTATE = 2387
SPAWNHEALTH = 1000
SEESTATE = 2388
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 228
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 360448
RADIUS = 1310720
HEIGHT = 1048576
MASS = 100
DAMAGE = 2097152
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 131106
thokitem = 427
ghostthokitem = 427
ability = 0
ghostthokitem = 427
ability = 0
EDIT: Fixed it myself, found out I had to make the angle correct itself(A_FaceTarget).
Last edited: