The Zero Team
Member
I also think this screencap speaks for itself.
So you went ahead and fixed player 1's view not rendering in splitscreen in OpenGL, but player 1's life icon and number is still at the singleplayer position?
Yes, it was like this in 2.1.6, too. And yes, I have gotten the "proper r_opengl.dll", which works like a charm.
And let me just throw this in here too. The Nearest_Mipmap filter mode for OpenGL behaves... exactly like Nearest. Meaning it shows all those "moire patterns" in for example PTZ. It has always done that in 2.1, including the "proper 2.1.7 r_opengl.dll".
But in 2.0.6 (and 2.0.7), it was hard, if not impossible, to find a "moire pattern" anywhere with Nearest_Mipmap, due to all the glorious mipmapping.
Edit: Edit 2: -Snip- Nevermind, that thing I found and inserted with edit 1 has already been reported.
Yes, it was like this in 2.1.6, too. And yes, I have gotten the "proper r_opengl.dll", which works like a charm.
And let me just throw this in here too. The Nearest_Mipmap filter mode for OpenGL behaves... exactly like Nearest. Meaning it shows all those "moire patterns" in for example PTZ. It has always done that in 2.1, including the "proper 2.1.7 r_opengl.dll".
But in 2.0.6 (and 2.0.7), it was hard, if not impossible, to find a "moire pattern" anywhere with Nearest_Mipmap, due to all the glorious mipmapping.
Edit: Edit 2: -Snip- Nevermind, that thing I found and inserted with edit 1 has already been reported.
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