Metal96
Member
Hello again,
So I have encountered an odd little bug that I just can't seem to fix. In two locations on my map, there is a small area of HOM/flat spilling that I just can't seem to get rid of. All the sectors in the area are closed, and the FOFs are set up right. It doesn't impact gameplay at all, just the visuals. Screenies:
A textured wall with HOM and a FOF texture glitch; the first spot.
The camera above the plane reveals the FOF's floor and ceiling spilling into the empty space, not the regular floor's.
A FOF above the spot shows severe graphical glitches, as this missing floor and minor HOM shows.
However, the same FOF renders fine from the bottom.
The second spot: much less severe but still annoying.
Examining the map (only the first spot shown) shows that there are no unclosed sectors or overlapping lines, but you're gonna have to trust me on the textures :-P
Click here for a wad highlighting the problem. A word about this: the wad contains everything currently in the map, including secrets, two unused textures that will probably be removed, and a whole lotta lag until I get it optimized. You spawn looking straight at the first spot, and if you turn around, you'll see an obvious impromtu teleporter that will take you to the second spot. Climb the stairs, and it will be immediately visible. At the top of the stairs, if you take the right path and keep right, the first FOF you can jump on from the "bridge" (for lack of a better word) has the no-floor glitch mentioned above.
Also, the wad currently crashes vanilla SRB2 after about 3 seconds, no matter where you spawn, where you look or where you move to. It runs fine in OpenGL and XSRB2, the latter of which I've been using for testing. If some light could be shed on why it breaks vanilla SRB2 that'd be fantastic :-)
Thanks!
So I have encountered an odd little bug that I just can't seem to fix. In two locations on my map, there is a small area of HOM/flat spilling that I just can't seem to get rid of. All the sectors in the area are closed, and the FOFs are set up right. It doesn't impact gameplay at all, just the visuals. Screenies:
A textured wall with HOM and a FOF texture glitch; the first spot.
The camera above the plane reveals the FOF's floor and ceiling spilling into the empty space, not the regular floor's.
A FOF above the spot shows severe graphical glitches, as this missing floor and minor HOM shows.
However, the same FOF renders fine from the bottom.
The second spot: much less severe but still annoying.
Examining the map (only the first spot shown) shows that there are no unclosed sectors or overlapping lines, but you're gonna have to trust me on the textures :-P
Click here for a wad highlighting the problem. A word about this: the wad contains everything currently in the map, including secrets, two unused textures that will probably be removed, and a whole lotta lag until I get it optimized. You spawn looking straight at the first spot, and if you turn around, you'll see an obvious impromtu teleporter that will take you to the second spot. Climb the stairs, and it will be immediately visible. At the top of the stairs, if you take the right path and keep right, the first FOF you can jump on from the "bridge" (for lack of a better word) has the no-floor glitch mentioned above.
Also, the wad currently crashes vanilla SRB2 after about 3 seconds, no matter where you spawn, where you look or where you move to. It runs fine in OpenGL and XSRB2, the latter of which I've been using for testing. If some light could be shed on why it breaks vanilla SRB2 that'd be fantastic :-)
Thanks!