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Spiker the Dragon! (A Saturday's Post)



(this post is under contruction, I accidently hit Post when I didn't meant to lol)



I'm your Unknown Green Dragon
and this is
SATURDAYS!
The post I should post on a regular basis but I don't out of laziness!

Today I come with a special post that I might be doing small rolling updates on the thread



SPIKER THE DRAGON!

XTRAB0-overshaded-export.png




Today I present the advancements on the Dragon mod! I've been tuning a lot of levers and continuing to do more sprite animations for it!
Or atleast placeholders that aren't green knuckles
Running back 2x.gif
lol-export.gif
better run.gif
side walk 2.gif
Landing.gif
Animación.gif
wlking back.gif

Because Spiker has 2 stances (Quadrupedal and bipedal) I have to do animations for each of the two.



Firebreath is now done* (kind of, I need to make it so it's not infinite)
- Missing the energy link
- Missing Horizontal spread.
- Missing Firebreath State & Sprite.

(riviting gameplay)
srb20160.gif



For the Flying Sprites Im trying to see if I can do 16 rotations of the glide.
16 Gliding straight
16 Pulling Up
16 Pulling down

assisted by a 3D model I have (though its rig is unexistant or broken)
Illustration10.gif


Trivia! (or more like Cutting room floor):
At some point this was about to be the base for the animation, I liked the weight but at the time when I made it, I didn't know how to do the rest of the body, It is also missing half of the walk cycle.
Walk 2.gif


Back in 2018 when I first made the mod (way back in rayspiker)
this was the CSS
XTRAB0.png
xd
 
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