Fixed Special Stage Tokens break Mario Blocks

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sims

i would rather not
2012 Contest Winner 2007 Contest Winner
I was creating a Mario level and decided to place a special stage token inside a mario block for a secret. When the player hits the block, it first knocks out the blue lining around the emerald token, and then the emerald itself if it is hit again. In addition, both items fly into the air when hit but keep going up and remain collectable.

Edit: Chaos Emeralds also fly into the air but remain collectable.
 
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the blue lining and The emerald is 2 different items that is made into 1 item, Thinking that items like that cause that error to occur...

EDIT: Or you made the mario block like that, who knows...
 
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If it's not too much trouble, can you please upload a test map with the problem?
 
What probably needs to happen is someone needs to blend the two sprites together in Photoshop and make it one sprite.
 
I'm actually surprised that that wasn't already the case.
 
Isn't the point of the separate sprites so that the emerald is opaque and the orb is transparent and goes over it? You can't do that with a single mobj, not with SRB2's current sprite format.
 
Isn't the point of the separate sprites so that the emerald is opaque and the orb is transparent and goes over it? You can't do that with a single mobj, not with SRB2's current sprite format.

Oh, durr.... right.
 
A workaround for this is in the latest Trunk build.
 
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