Seelkadoom
Fear my(Sonic)Spice Powers!
Unluckly for me, i didn't finish the WIP Egg Attack, but i'm currently working on an insane Wad. It will feature modifications for all the Special Stages, and at the same time using the way to "get a certain number of rings within a certain time limit to get a Chaos Emerald". I'm nominating each of them, even the titles are almost useless:
S.S #1 - Tube Madness (250 rings and > 100 seconds) - Level based on Sonic Heroes' style of Emerald hunting, where the level is inside an apparently-endless tube with the intention of getting the emerald.
S.S #2 - Enemy Madness (200 rings and > 100 seconds) - Level where the Player have to beat enemies in a certain floor to reach the next one, and getting rings. It's pretty easy, if you don't lose your rings even once.
S.S #3 - Egg Madness (10 rings and 80 seconds) - Boss-based level where the player have to get the rings that Eggman shots, but there's a special water that drain away your rings faster than you get.
S.S #4 - Spring Madness (210 rings and 110 seconds) - Level that have very-fast action based on spring-connection-between-themselves and get the rings at the same time.
S.S #5 - Pushing Madness (150 rings and 80 seconds) - Level where the player will have to dodge the enemies and get the rings while being pushed the whole time.
S.S #6 - Egg Madness 2 (80 rings and 50 seconds) - Run and duck! Eggman is going to attack you while you don't have all the rings needed!
S.S #7 - Ultimate Race (1 ring and 170 seconds) - Level where the player has to be really fast and get to the unic ring in the end of the level before the time ends.
The wad is now complete, and shall soon appear in the 'Releases' section.
UPDATES-------------------------------------------------------------
The Ultimate Race is still under progress, as there will be a path for each character using each ability at it's maximum. Also, if you try the Pushing Madness as Knuckles, you may not be able to dodge the lasers by jumping, so here's a tip: Jump to outside the plataform with caution, and return to there once the lasers gone (fast action); but you maybe lost some rings.
The Challenges:
"Plataform Challenge" (Sonic path) - Not too much to say (Complete 100%)
"Tree Challenge" (Tails path) - Challenge based on Sonic Heroes' levels Frog Forest and Lost Jungle. Don't get suprised if you see huge trees instead of mushrooms. (Complete 100%)
"Castle Challenge" (Knuckles path) - Challenge based on Sonic Heroes' level Hang Castle; where the player already starts it upside-down, with the traps alongside. (Complete 80%)
Challenges soundtrack
*Rail Canyon Zone* Plataform Challenge
*Frog Forest Zone* Tree Challenge
*Bullet Station Zone* Castle Challenge
Screenshots:
Animated gif showing an overview of Tails' path
Sonic's path (note the informations in the upper part; this means the level have Polyobjects moving)
Knuckles' path. Note the upside-down torches here.
Download:
Sendspace (Full wad)
S.S #1 - Tube Madness (250 rings and > 100 seconds) - Level based on Sonic Heroes' style of Emerald hunting, where the level is inside an apparently-endless tube with the intention of getting the emerald.
S.S #2 - Enemy Madness (200 rings and > 100 seconds) - Level where the Player have to beat enemies in a certain floor to reach the next one, and getting rings. It's pretty easy, if you don't lose your rings even once.
S.S #3 - Egg Madness (10 rings and 80 seconds) - Boss-based level where the player have to get the rings that Eggman shots, but there's a special water that drain away your rings faster than you get.
S.S #4 - Spring Madness (210 rings and 110 seconds) - Level that have very-fast action based on spring-connection-between-themselves and get the rings at the same time.
S.S #5 - Pushing Madness (150 rings and 80 seconds) - Level where the player will have to dodge the enemies and get the rings while being pushed the whole time.
S.S #6 - Egg Madness 2 (80 rings and 50 seconds) - Run and duck! Eggman is going to attack you while you don't have all the rings needed!
S.S #7 - Ultimate Race (1 ring and 170 seconds) - Level where the player has to be really fast and get to the unic ring in the end of the level before the time ends.
The wad is now complete, and shall soon appear in the 'Releases' section.
UPDATES-------------------------------------------------------------
The Ultimate Race is still under progress, as there will be a path for each character using each ability at it's maximum. Also, if you try the Pushing Madness as Knuckles, you may not be able to dodge the lasers by jumping, so here's a tip: Jump to outside the plataform with caution, and return to there once the lasers gone (fast action); but you maybe lost some rings.
The Challenges:
"Plataform Challenge" (Sonic path) - Not too much to say (Complete 100%)
"Tree Challenge" (Tails path) - Challenge based on Sonic Heroes' levels Frog Forest and Lost Jungle. Don't get suprised if you see huge trees instead of mushrooms. (Complete 100%)
"Castle Challenge" (Knuckles path) - Challenge based on Sonic Heroes' level Hang Castle; where the player already starts it upside-down, with the traps alongside. (Complete 80%)
Challenges soundtrack
*Rail Canyon Zone* Plataform Challenge
*Frog Forest Zone* Tree Challenge
*Bullet Station Zone* Castle Challenge
Screenshots:
Animated gif showing an overview of Tails' path
Sonic's path (note the informations in the upper part; this means the level have Polyobjects moving)
Knuckles' path. Note the upside-down torches here.
Download:
Sendspace (Full wad)
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