Jay
I'm lazy, let's face it
Code:
if P_IsObjectOnGround(player.mo) and player.sprinting == true then
P_SpawnMobj(player.mo.x, player.mo.y, player.mo.z, MT_PARTICLE)
else end
EDIT: Added GIFs for comparison.
EDIT2: Made a custom object that replicated them rather well:
Problem solved, I guess. Somebody tell me if there's a way to make them without using custom objects.
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