SP and Coop

Status
Not open for further replies.

Chaotic Chao

horns Horns HORNS
Is it possible to make something appear in SP but not in coop?
I know of a way to do it the other way around, but...
 
Okay, let's say you want to make a button show up in Single Player, but not in Coop.

Make the button an FOF and make it go down below the sector's floor with a linedef executor at level load. Then give the linedef executor actions (LD400 and LD401, for example) the flags No Sonic, No Tails and No Knuckles.
 
Do not want to brag, but in reality they want to make a tunnel below the MAP?.
If maze that would be very difficult for a few people, not use it.
 
Do not want to brag, but in reality they want to make a tunnel below the MAP?.
If maze that would be very difficult for a few people, not use it.
Funny you mention that, I was going to have a tunnel underground (wasn't going to be a maze) in one of the match levels I made, but I scrapped it.
 
There is so much fail in this topic right now. I cannot believe that nobody linked him to this:

http://wiki.srb2.org/wiki/Map_header#TypeOfLevel

Use 4096 for this value. Annoying people can bypass your restrictions with the -force parameter, which is when you start being aggressive and putting the player two spawn in a custom exit outside the map which warps to GFZ1.
 
There is so much fail in this topic right now. I cannot believe that nobody linked him to this:

http://wiki.srb2.org/wiki/Map_header#TypeOfLevel

Use 4096 for this value. Annoying people can bypass your restrictions with the -force parameter, which is when you start being aggressive and putting the player two spawn in a custom exit outside the map which warps to GFZ1.
Uh, to be blunt, it seems like you failed here :P He wasn't talking about whole maps, but about how you can make certain linedef effect only work in SP.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top