When it'd done
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I would assume the most battle mode support results in limiting how ring burst functions as well as the cost, outside of ring burst alone every other move is pretty much high level execution. The only other theoretical balance related bit to Xnic would likely be a nerf to his Homing/"combat" move be that range or how it functions since the trailer made it look like a heavy combo tool meaning the battle mode would likely only use the boss/parry kick as that one seems to have an end lag unlike the bounce used on smaller enemies. If it's a matter of honest fear about movement implementing a wiff to missed hits would probably suffice fine without kneecapping how Xnic feels at it's care, having a combat thok or ring burst miss should result in putting a player in the fall state leading to a face plant punishing blind attack or rewarding the person who dodged, however blocking should result in a return to neutral but not allowing Xnic to preform another thok till he hits the ground meaning his options turn to defensive or using a ring burst to make another attempt but still providing equal opportunity to the enemy to either react with their own special ability(to use as a brief example something like Marine's sol buster or blaze's burst dive being able to react just like Xnic would be allowed to with his ring burst) these situations result in either a trade or miss on both parties. (In the case of the example, Marine would likely get hit due to the start up to buster while Blaze would likely pass by since she goes almost immediately down after a small wind up that looks vaguely comparable to the start up for ring burst seen in the trailer.
Such information is entirely only based around footage so most of it is inaccurate either way in this hypothetical
Such information is entirely only based around footage so most of it is inaccurate either way in this hypothetical