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Sonic the hedgehog: West island

Grigri

Im making a mappack! come stop by and check it out
Note: this island is NOT the same island as sonic 2's west island :dramahog:

Hey, i have been working on this for a LONG long while (Progress has been slow since my workflow is wierd and i also restarted most of the levels completely đź’”)
BUT! after summer break and a few weeks of not doing anything, i have decided to start to work on this again! :D

Summary of what this will be: a level pack with like 2 maybe 3 unlockables and about 7-8-9 main stages!

Do note that this will all be made by me, myself and i so it wont be of perfect quality sadly, but i will try my best! (if it ever gets released that is)

For now i wanna share some screenshots i made of the now in development version of the first zone's second act


1727884731889.png

Screenshot 1
1727884785662.png

Screenshot 2
1727884817130.png

Screenshot 3

Do know: these area's are undecorated ect because of the fact that the level is still in indev, they will be decorated alot better later on :3

For now this is all i want to share, when i have the first zone done with both acts complete and decorated i will post it here as demo, for feedback and to let people play!
 
Not really a big update but i added a room for people who use noclip... uhh...

1727960381233.gif


Yea, just wanted to add this, i am taking this VERY seriously... trust me... ... ...

though on a serious note, i am adding a new area wich takes a little inspiration from GFZ2 in some way!

More... serious updates will be out sooner or later!
 
i have not given a update in a while, so small update time!

i resumed work a week or 2 ago but went on vacation shortly after so i couldnt work on it, but i am back to working on it bit by bit since i like to test my maps a bajillion times

i am trying to speed up development so i can get a demo out on christmas or something like that but im not sure if it will be out at that time

on a good note: the first zone's act 1 has its layout ALMOST fully complete (missing a seperate exit for a other path and its missing objects, decor, ect) and the boss stage is practically done (though i might have to make it smaller because it is VERY big for a boss arena... making the boss just not fun to fight)

on a sad note, act 2 of the first zone is very, VERY huge and open... that is because i wanted to have explorability in this level, but as downside it makes development on this stage a REAL annoyance since there are many wide open area's with nothing in them that i have to fill in... wich takes alot of time

also the first zone is made on the og zone builder, the rest of the stages i wanna make on UZB since it makes stage creation easier and faster wich would help nicely so when the first zone is done development will speed up

and on a ending note, i am gonna be making concept art soon that i can share and get opinions on too, with the zone names there too.


we will just have to wait and see, but i hope to get more updates out soon on this since i do really love this project (and have been working on it for MONTHS since i think i started around begin this year? counting the times i restarted making stages and all that (plus learning how to even use ZB with making this and other stages) it has taken a while but im at a stage to start ACTUALLY doing work on this project! YAY!:wonderful:) so i will try and update more but dont take anything for granted! at the end of the day i have other things in my life to focus on like school and my own entertainment and all that.

to end this off i wanna show off a lil logo i made to put on the concept art!
 

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Hey guys! i wanna tell about the zones i have planned!

GOLDEN BEACH ZONE
First zone of the game! this one will be planned for the first demo. The zone has a lack of beaches despite its name...

FOREST RUINS ZONE
Second zone of the game! the atmosphere is set at a abandoned castle at night, act one sees the player navigating towards the castle and act 2 sees the player INSIDE the castle, trying to find Robotnik.

SUPER DAM ZONE
Third zone of the game! a city built behind a mega dam! Robotnik flees to here to shut off water acces to the city... and to make multiple badnik production facilities!

MIRAGE CANYON ZONE
Fourth zone of the game! Robotnik escapes from super dam to a empty lifeless canyon full of dangerous rocks, scorching hot sand and heatwaves! (A special bounty hunter may appear here...)

LAVA CAVES ZONE
Fifth zone of the game! a cave hidden deep in the rocky mountains of Mirage Canyon! The player will find themselves facing alot of lava trying to take all their lives! but im sure they will manage... maybe if they get far in enough they will find Robotnik digging for expensive gems wich coat the walls of the cave!

AIRIAL FLEET ZONE
Sixth zone of the game! Following Robotnik onto a ship that was docked at the exit of Lava caves, the player finds themselves flying high up in the air ready to take down Robotniks airial fleet of expensive yet powerful ships!

DEATH EGG ZONE
Last zone of the main campaign... you already know what happens in the death egg... Robotnik rebuilds it for the 4th time to try and launch in into the atmosphere and succeeds! its now up to the player to stop him from taking over mobius... i hope they have all the chaos emeralds!

Those are all the stages! and fun fact: Lava Caves zone is actually from a older project of mine called "Sonic the hedgehog return to little planet" wich was a fangame that was being made on a roblox game called "Classic Sonic Simulator" ... It was made on a alt account i forgot the password of so the project will never be fully released, sadly... but there is still footage of Lava Caves on my youtube! so hey i guess its not lost forever, right?

But why is it back here in Sonic West island? well my friend, its simple! I absolutely loved the atmosphere of Lava Caves and i wanted to bring it back here! (Actually i couldnt think of a good level idea nor name so i took Lava Caves lmao)

And hey, who knows? maybe i will remake Return to little planet when im done with West island? but thats all for now. I got to get back to working on the game!

Also if you have any questions regarding the project, dont be afraid to ask here! im more than happy to awnser any question! :wonderful:

I hope you have a nice day! :wonderful: :wonderful:
 
Another upda- wait no a question actually...

I cant seem to figure out how to use a global colormap and a colormap assigned to a sector together (aka: that the player and surroundings are orange colored but underwater is blue type of stuff) so i ask of you all

Wich one do you prefer?

srb20007.png
srb20008.png

Number one!

OR!

srb20009.png
srb20010.png

Number two!

I kinda wanted this act to have a huge sunset like feel but ya know... cant have the stage look too ugly either... :dramahog:
 
I would say the second looks much better, fits the overall vibe of "Golden Beach" here with the "end of day" theme going on, the first one honestly feels out of place and not really "Golden" in any sense. Speaking of names- this zone's name honestly makes no sense really, (and if you mind my manner's here) downright misleading in a sense- especially if this is what the zone looks like, instead of redoing the stage's textures just to match the name, I do have two replacement names that might suffice? I think the name "Sunset Valley" or the name "Evening Hills" or Hill if you prefer. Both of the names are inspired by the "end of day" aesthetic you've chosen for this zone (especially for the second colormap you showed us), and the more "plains" names because well- this here is our green zone, one I made with the intent of a more original name in mind (that being SVZ) and one to take reference to the fact this is on Sonic 2's (16-bit) Westside Island, and well the first zone of that game has "Emerald Hill" or EHZ and well, this map-pack would have its first zone be named "Evening Hill(s)", EHZ. I'm so smart :knuxsmug:

You don't need to take my suggestions here, especially if you can make your own better name (even better names than mine!) but it would be nice to see some sort of rename for a more grassy sunset/evening zone instead of the beach... gold? (how does that even work?) that it says it is. I also took notice that this idea was very similar to Sunset Hill from Sonic Advance 3, so if you need any inspiration for this stage I'm sure this can give you a few ideas! I would like to say the zone names for a few other zones in this level-pack I take issue with and I wanna also think of better names for them as well but I won't enforce those ideas unless you want me to share (its your creation after all!). I hope I helped in some way, the overall idea of this project sounds pretty great to me and want you showed so far doesn't look that bad! Don't be afraid to ask for help for ideas or mapping tips as well, I'm sure there's a great bit of people that would lend a hand if you so need it, but for now- cya later!

TL;DR: I'm not actually going to spoon feed anyone here lol, no short recap here for you!!... you must read... now :threat:
 
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I would say the second looks much better, fits the overall vibe of "Golden Beach" here with the "end of day" theme going on, the first one honestly feels out of place and not really "Golden" in any sense. Speaking of names- this zone's name honestly makes no sense really, (and if you mind my manner's here) downright misleading in a sense- especially if this is what the zone looks like, instead of redoing the stage's textures just to match the name, I do have two replacement names that might suffice? I think the name "Sunset Valley" or the name "Evening Hills" or Hill if you prefer. Both of the names are inspired by the "end of day" aesthetic you've chosen for this zone (especially for the second colormap you showed us), and the more "plains" names because well- this here is our green zone, one I made with the intent of a more original name in mind (that being SVZ) and one to take reference to the fact this is on Sonic 2's (16-bit) Westside Island, and well the first zone of that game has "Emerald Hill" or EHZ and well, this map-pack would have its first zone be named "Evening Hill(s)", EHZ. I'm so smart :knuxsmug:

You don't need to take my suggestions here, especially if you can make your own better name (even better names than mine!) but it would be nice to see some sort of rename for a more grassy sunset/evening zone instead of the beach... gold? (how does that even work?) that it says it is. I also took notice that this idea was very similar to Sunset Hill from Sonic Advance 3, so if you need any inspiration for this stage I'm sure this can give you a few ideas! I would like to say the zone names for a few other zones in this level-pack I take issue with and I wanna also think of better names for them as well but I won't enforce those ideas unless you want me to share (its your creation after all!). I hope I helped in some way, the overall idea of this project sounds pretty great to me and want you showed so far doesn't look that bad! Don't be afraid to ask for help for ideas or mapping tips as well, I'm sure there's a great bit of people that would lend a hand if you so need it, but for now- cya later!

TL;DR: I'm not actually going to spoon feed anyone here lol, no short recap here for you!!... you must read... now :threat:
I completely understand that the name is very odd lmao :dramahog: Honestly the only reason its still called that was because the old version of GBZ was actually a bit more coastal (though there was still much more grass than sand) and i never really bothered to change the names, but i will defenitely think of a more fitting name for this (and also some other stages since Mirage canyon zone isnt even referred to that in the MAINCFG rn but its mentioned as a basic "Desert level zone") And Since GBZ went through like 2 reworks or so i always kinda kept the name thinking that i would add alot more "Beach" into the level (wich never happened :worry:) So yea, a newer, more fitting name is defenitely needed :wonderful:
 
Hey everybody! small little thing here, i installed linux mint on a old thinkpad! i installed srb2 2.2.13 on it too wich means i could possibly stress test my mod and maybe try and optimize the levels since every level will use UZB except golden beach (for now, i will remake it later, maybe i will start doing small things for the GBZ remake now... But i want to get a demo out soon :worry: ) and since UZB makes probably preformance heavy things easier to make this thinkpad could let me see if i can possibly optimize the game in any way! :wonderful: this just makes the mod more accesible to people with worse devices but dont count on it since im not sure if im really gonna actually do that, its just a thought for now :knuxsmug:

in the meanwhile, here is a gif from Forest ruins act 2, a small little thing im chipping away at
srb20007.gif


and yes, that is xmomentum sonic, and the gif is all grey because of a purple global colormap :dramahog:
 
Hello all!

I have stopped working on this project (NOT PERMANENTLY!) because im messing around with GSgrindrails rn lol, its really fun.

tommorow i will probably start to chip away again to get a demo out soon!

i only have one worry for this project at the current moment, wich is the release of 2.3 (wich is practically right around the corner)
its not as if i wont like 2.3 but, its the worry that my mod wont work in 2.3, and that porting it will be a huge hassle.

so i have my fingers crossed for the hope that either:
1: wont have to port and 2.2 and 2.3 mods are cross compatible! (the one i hope for, and its prob also the best for most mods that have released in 2.2's lifespan being very cool mods wich would probably be hell to port:dramahog:)

or

2: that porting the mod will be a piece of cake!

the future is uncertain but hey, its whatever :worry:

and either way i will have a blast, a robo blast with 2.3, im sure of it...

So yea, i hope to have a new, more fun update out soon! :wonderful:

Have a nice and most wonderfull day! :wonderful::wonderful:
 
Hello all!

I have stopped working on this project (NOT PERMANENTLY!) because im messing around with GSgrindrails rn lol, its really fun.

tommorow i will probably start to chip away again to get a demo out soon!

i only have one worry for this project at the current moment, wich is the release of 2.3 (wich is practically right around the corner)
its not as if i wont like 2.3 but, its the worry that my mod wont work in 2.3, and that porting it will be a huge hassle.

so i have my fingers crossed for the hope that either:
1: wont have to port and 2.2 and 2.3 mods are cross compatible! (the one i hope for, and its prob also the best for most mods that have released in 2.2's lifespan being very cool mods wich would probably be hell to port:dramahog:)

or

2: that porting the mod will be a piece of cake!

the future is uncertain but hey, its whatever :worry:

and either way i will have a blast, a robo blast with 2.3, im sure of it...

So yea, i hope to have a new, more fun update out soon! :wonderful:

Have a nice and most wonderfull day! :wonderful::wonderful:
2.3? What do you mean, is 2.3 already happening? I thought 2.2.14 was still in the works?
 
2.3? What do you mean, is 2.3 already happening? I thought 2.2.14 was still in the works?
That's probably a misconception of theirs;

2.3 is nowhere near release at that current moment even though it's now fully taken full priority over 2.2 for the devs, so we still have a good while to wait .

(For @Grigri) you should only concern yourself with the eventual release of the last 2.2.X release, that being 2.2.14 (or .15 if we have another emergency patch like .12 -> .13). Have fun with GSRails though Grigri :wonderful:
 
That's probably a misconception of theirs;

2.3 is nowhere near release at that current moment even though it's now fully taken full priority over 2.2 for the devs, so we still have a good while to wait .

(For @Grigri) you should only concern yourself with the eventual release of the last 2.2.X release, that being 2.2.14 (or .15 if we have another emergency patch like .12 -> .13). Have fun with GSRails though Grigri :wonderful:
ah alright goofy little me :dramahog: i thought it was close to release since SSNtails uploaded a new video, somebody had a comment under it saying
smth like "gosh damnit ssntails stop teasing us with peak stuff" and SSNtails replied to it with this
1733744629260.png

so i took a wild guess :worry:
 

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