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Sonic Schoolhouse Character WAD

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That's why I added "~". It's supposed to mean "around," and I also FORCED SRB2 to use it using my GFX card's Graphical Force option, forcing things like 8x antialias on all polygons etc. Results resolution wise are not all that good though; most hud items are warped or out of place.
 
i got 640x200 with 32 bit trilinear filtering, 5x coronas size with dynamic and static lighting, fog density 100, feild of view 100 with hud translucency of 50%, no slow downs, and it was all running at full speed.

how do you find out the fps?

EDIT: 640x200? i mean 640x400
 
ree-c said:
i got 640x200 with 32 bit trilinear filtering, 5x coronas size with dynamic and static lighting, fog density 100, feild of view 100 with hud translucency of 50%, no slow downs, and it was all running at full speed.

how do you find out the fps?

..640 x 200? How is that possible?
 
I don't understand why you'd want coronas past the normal size.. do you like your rings shining 300 feet away?
 
I find that I can run perfectly well with fog, filtering, coronas, insanely high resolutions, etc. in OpenGL mode, no slowdowns whatsoever, even if the turret bullets have coronas attached to them and there's a room full of twenty seven turrets all firing at me at the same time.

However, I get horrible lag in software mode, even at 640 x 400 resolution in a small map like GFZ1... I mean... 27 fps on average... In GFZ1?... Wtf?

By the way, I prefer 2x coronas only because it's hard to see the ring sparkle glow otherwise and stuff like that. :P Also, the coronas on the emeralds placed in maps is insanely huge either way. x_x Like a street light, except colorful... Except for the pink emerald, which is white for some reason. And speaking of, a black corona might look really cool for the black Chaos Emerald, even though it seems like an oxymoron...
 
my srb2 runs at 35-36 fps in open gl! no slowdowns! :D
and i thought my other comp was good in open gl!
 
same here, the lag in software isn't so bad, but lag nonetheless.
 
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