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Sonic Riders Adventure (New!) demo 1

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fickleheart

ms reflec beat stan
This is a new concept of mine. The gimmick is that spindash now boards a hoverboard until you jump or hit a wall. Not much else to explain, except that there are 4 levels. (Tutorial, Foilage Hill, Lakeside Plant, and a moving minigame(w/o header))

http://s104.photobucket.com/albums/m196/RedEchidna/SRA pics/ Screenshots

Links:
http://dodownload.filefront.com/885...a1808820c78cf08bddc415b97ab2d0ba738abda0e51f9 SRAsonic wad
http://dodownload.filefront.com/885...a1808820c78cf08bddc415b97ab2d0ba738abda0e51f9 SRA wad
http://dodownload.filefront.com/885...a1808820c78cf08bddc415b97ab2d0ba738abda0e51f9 SOC
 
The rails are extremely buggy.

Though the "switch rail" gimmick is not fundamentally a bad idea, it is very difficult to perform in its current form.
 
^.^ RIDERS!? YOU ARE A GENIUS!! All we need now is a NiGHTS Rider. I'll probably edit it to make a Reala and Jackal rider! It'll take a couple of days....[/img]
 
Kaysakado said:
I don't understand the minigame.
Add the SOC. (I have a habit of keeping them seperate) The objects in front of you need to be pushed into the moving truck on the bright spots. Then another bright spot will appear in the back. Step on it to be warped to Sonic's new house. (Yes, he's moving. Don't ask why) Then push those objects onto the spots on the grass that look different. Then walk into the doorway to finish the minigame. (Omochao will explain in a later demo.)

Jazz said:
The rails are extremely buggy.

Though the "switch rail" gimmick is not fundamentally a bad idea, it is very difficult to perform in its current form.
*Sigh* The wonders of SOCs. Must. Work. On. Making. Switching. Rails. EASIER! *Sigh* (Remember to add SRAsonic with it, as the levels are meant for him.)
 
I did add the SOC. Anyways, I thought you were supposed to do that, but it takes so long, I thought I should ask before wasting time.
 
We don't want Riders.
We don't LIKE riders.
Well, I don't, and some people in this topic are showing the impression they don't.
I'm not trying to be bad, but Sonic Rush Adventure is COOL.
Sonic Riders, in some (Including my) eyes is BAD.
It was cool at first, but it was analised by players and left on the now mainly sucky (Not in my eyes mainly) platform of the PS2.
 
Stop with the arrogance and actually critique RedEchidna's mod instead of whining like babies.

I only played up to the beach stage (which was kinda cramped), but this mod isn't a bad one in my opinion.

Your Omochao impersonation is pretty good, but may I suggest not trying to imitate his SA2 voice? Try his Riders voice, it's much less annoying.

Also, try making the board slower, and see if you can make gravity a bit lower when on it.

This isn't bad. Keep it up!
 
I'll Begin said:
Stop with the arrogance and actually critique RedEchidna's mod instead of whining like babies.

Wins the damn topic.

RedEchidna can work on what he wants to, kthxbye.
 
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