The following info comes from an IGN interview and eyes-on session with producer Takashi Iizuka...
“We wanted to create an all-new design for 3D Sonic games with Sonic: Lost World. Ever since the first day of development, we were focused on creating new and unique levels to best fit this new style.”
- gameplay involves twisting, turning and jumping along floating constructs suspended in mid-air
- some stages focus on slower speeds with more platforming
- some stages focus more on speed
- grassy setting comes from Wind Hill
- Desert Ruins 1 features cakes, cookies, donuts and candy
- Desert Ruins 2 doesn't feature the food items mentioned above
- Desert Ruins 2 is a ‘tunnel racing’ concept
- wide range of branching paths and exploration options
- Sonic's controls have been adjusted to fit the new design
“Exhilarating and dynamic speed can sometimes conflict with [intuitive] controls, so we're constantly trying to improve the balance between the two. (Improving control was) of the utmost importance.”
- the two key ideas are being able to control Sonic’s speed and a ‘Parkour system’
- this allows players to automatically accommodate basic obstacles when Sonic runs
- Sonic now walks until the GamePad’s triggers pop-up, which engage his running speed
- holding down the second trigger will pull Sonic into a ball
- Sonic is at full speed in ball form
“In previous 3D Sonic games, even if you're running through a level at top speed, if you hit an obstacle you stop instantly. To avoid this, we added a new action to keep Sonic running, even when you hit an obstacle. To make sure it only happens when you want it to, it's triggered by the player holding the run button.”
- On Wii U, the GamePad is specifically used to activate various Whisp-based “Color Powers”
- these feature touch-based controls
- use these to gain access to side paths and area
- GamePad is also used in ‘Support Mode’
- this mode lets one player to use the GamePad for assistance while another controls Sonic via Wiimote/Nunchuk
- Sonic is the only character players will directly control
- Tails, Knuckles and Amy will make appearances in the story
- Sonic is chasing after Eggman when he happens upon a mysterious planet called “Lost Hex”
- that's where the new enemies live
- these foes will bring a “sense of danger and humor” to the story
- Sonic will once again save animals throughout levels
- game will keep track of the animals you save on a level-basis as well as overall
- the more you save, the more bonus content you can unlock
- includes Red Star Rings (collected for unlockable content) and gold cannons (which access hidden paths)
- 3DS version will use full 3D levels
Sonic and Tails were always suppose to be the main aspects/characters in a Sonic game. It seems quite hard to bring the rest of the characters into most of the modern Sonic games in my opinion (Sonic Generations having the worst storyline). I have a strong feeling that Amy is going to be there, she often finds a way into modern sonic games. The other Sonic characters are always appearing in other games, such as: Super Smash Bros Brawl, Sonic Riders, Sonic and Sega All Stars Racing and that Sonic tennis game (I keep forgetting the title). So they're not exactly fading.The game looks cool and all, but exactly whatever happened to all the other characters in Sonic...I mean now its just Sonic and Tails, Knuckles and Amy are fading away, and the others are almost completely forgotten.
There's nothing wrong with a bit of 2-D elements in the gameplay, it shows a certain style that makes it unique. I really like the 2-D element as it shows that classic gameplay can never lose its style (IMO). The camera actions in 2-D as seen in the trailer also copy the Sonic 4 Ep.I camera (on Iphone or Android) that follows you around loops.You're still in this mindset where 2-D will be the only time Sonic will be good?
Wasn't the creator of the original Sonic games (which I think is supposed to be Yuji Naka) obsessed with speed. My point is that I wouldn't be surprised if boost was in it but if it was in this game they would have showed it off in the trailer already - like they did with Sonic Colors, Sonic Unleashed and Sonic Generations. Tons of Sonic fans loved the boost system, it showed his true ability (speed), it also challenges the fans, however it does seem very overpowered in Sonic Generations especially when you go Super Sonic.What happened to the old gameplay, where you had to actually build up momentum first?
I absolutely hate the boost with a passion anyway. I don't care if Sonic is supposed to be fast, it's completely overpowered and unnecessary to have it just to make a fast paced game.
Wasn't the creator of the original Sonic games (which I think is supposed to be Yuji Naka) obsessed with speed.
All I know is that he left SEGA to create his own game studio Prope. I can't really find the actual date he left SEGA.Didn't he leave SEGA after Sonic Heroes or something?
I'm sure they managed to have a certain control of how the camera would react to the movement of the character's gameplay and the surroundings.SSNTails said:It'll be interesting to see how they handle the Mario-Galaxy like mechanic. I built a proof-of-concept game a few years ago similar to the 2D sections shown, and with pretty much all of my testers they either:
a) felt like throwing up
or
b) kept losing track of where they were
It was in the middle of Sonic 2K6's development, which probably contributed to the final outcome of the product (ie: being one of the worst games in existence, let alone one of the worst in the series).All I know is that he left SEGA to create his own game studio Prope. I can't really find the actual date he left SEGA.
I heard that the story is that Sonic and Eggman work together to defeat the deadly six? What? Is this true?
“We are proud of the strong relationship between Nintendo and SEGA and look forward to continuing success with Sonic Lost World on Wii U and Nintendo 3DS,” commented Hiroyuki Miyazaki, Chief Content Officer, SEGA of America. “The game marks an evolution of the Sonic series and fans –both old and new — will be excited by a story which sees two of video games biggest adversaries, Sonic and Dr. Eggman, joining forces for the first time to help defeat a new deadly threat.”
It's so funny... Eggman hasn't been the penultimate bad guy since Sonic 3 & Knuckles...