Ultimate
a scar in time...
Looks like airwalking is not in the game :P
Source: http://forums.sega.com/showthread.php?367793-For-Those-Panicking-About-The-Classic-Sonic-Physics
http://www.neogaf.com/forum/showpost...&postcount=833
A quote from our man Ruby Eclipse.
''Classic Sonic has his own set of distinct physics, which are closer to the classics than anything since - including Sonic 4: Ep1. It's not based on Colors. I can also confirm for you that pushing down while running as Classic Sonic will take you into a spin.
''
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EDIT - Ruby has confirmed no forced uncurling with more words
http://www.neogaf.com/forum/showpost...&postcount=860
''We've been listening to feedback for longer than you may give us credit for. All that feedback on Sonic 4 - the parts where people wanted Classic Sonic and physics closer to the originals - and now a game shows up with Classic Sonic and physics much closer to the originals. Crazy coincidence, right?
This game has been in development for quite some time. When you play it, I think you'll find that a number of key issues you may have had with physics in Sonic 4 have been completely addressed.
Also, I just tested the rolling off ledges bit as mentioned above, and many of you will be happy to hear that you remain in a ball form. And yes, you can also use the classic "hold down+jump" method to rev up your spin-dash.''
A quote from our man Ruby Eclipse.
''Classic Sonic has his own set of distinct physics, which are closer to the classics than anything since - including Sonic 4: Ep1. It's not based on Colors. I can also confirm for you that pushing down while running as Classic Sonic will take you into a spin.
---
EDIT - Ruby has confirmed no forced uncurling with more words
http://www.neogaf.com/forum/showpost...&postcount=860
''We've been listening to feedback for longer than you may give us credit for. All that feedback on Sonic 4 - the parts where people wanted Classic Sonic and physics closer to the originals - and now a game shows up with Classic Sonic and physics much closer to the originals. Crazy coincidence, right?
This game has been in development for quite some time. When you play it, I think you'll find that a number of key issues you may have had with physics in Sonic 4 have been completely addressed.
Also, I just tested the rolling off ledges bit as mentioned above, and many of you will be happy to hear that you remain in a ball form. And yes, you can also use the classic "hold down+jump" method to rev up your spin-dash.''