Got something to keep you busy while you wait for 2.1. ;)
After a 15-year hiatus, Sonic Doom 2 back!
"What is Sonic Doom 2?", you ask? Think of it like SRB2 v0.01. In fact, SRB2 was built on top of SD2 for several months before it could stand on its own.
Been long enough, hasn't it? Mod updated to be compatible with ZDoom-derived ports.
FIXED THAT BLASTED CARNIVAL NIGHT ZONE 2 BUG THAT KEPT YOU FROM PROGRESSING!
Some of the worst graphics have been updated (mainly fonts).
Included the never-released unfinished Launch Base Zone Act 2, plus another
new secret level that may seem familiar...
http://www.spaddlewit.com/ssntails/games/sdoom2.zip
Not sure where I'm going with this... if I want to continue it, or what. Depends on if there's anybody else interested in updating stuff for it.
After a 15-year hiatus, Sonic Doom 2 back!
"What is Sonic Doom 2?", you ask? Think of it like SRB2 v0.01. In fact, SRB2 was built on top of SD2 for several months before it could stand on its own.
Been long enough, hasn't it? Mod updated to be compatible with ZDoom-derived ports.
FIXED THAT BLASTED CARNIVAL NIGHT ZONE 2 BUG THAT KEPT YOU FROM PROGRESSING!
Some of the worst graphics have been updated (mainly fonts).
Included the never-released unfinished Launch Base Zone Act 2, plus another
new secret level that may seem familiar...
http://www.spaddlewit.com/ssntails/games/sdoom2.zip
Not sure where I'm going with this... if I want to continue it, or what. Depends on if there's anybody else interested in updating stuff for it.
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