I will remind you that Sonic 2K6 sold well enough to be a part of the Platinum Hits line on 360. I don't know who is buying so many awful Sonic games, but they clearly sell well enough to continue making them.
I will remind you that Sonic 2K6 sold well enough to be a part of the Platinum Hits line on 360. I don't know who is buying so many awful Sonic games, but they clearly sell well enough to continue making them.
Oh look, they're actually trying to improve the damn thing and maybe we're all overreacting like every other bloody topic about this subseries because god forbid Sega try to keep something they put a lot of effort into going.
Honestly, I don't know which crowd SEGA is trying to please. They make the game easy as fuck for newcomers, but expect the old veterans to be happy with an effortless title. The real people buying these games are veteran sonic fans/reviewers, not children, which by the way, are introducing them to what they thought was a blue hedgehog running really fast, to a Sonic the Mummy that relies only on his teammates and gadgets to defeat anything. They truly need to get back into their right minds and TRY to listen to someone that has sense in SEGA's company.This game is for young children, as far as I've witnessed.
This game is for young children, as far as I've witnessed.
On the one hand, if I ever had kids I'd only ever expose them to games I enjoy or know are very well made.
Question time! How many of you people have actually played Sonic Boom: Shattered Crystal?
MrBreada said:Since I didn't play SC, I won't judge. But I feel SEGA will be like, "Oh, these people only hate Sonic Boom because of Rise of Lyric. We'll barely have to improve on Shattered Crystal, because it's not like anyone actually played that anyway, right? Muhahahaha, more money for us!"
Mystic said:I will remind you that Sonic 2K6 sold well enough to be a part of the Platinum Hits line on 360. I don't know who is buying so many awful Sonic games, but they clearly sell well enough to continue making them.
I'd argue that the reason there is a poor choice of platform. Sonic 2K6 was a multiplatform release for two well-established systems at the time. Imagine you're a parent with multiple kids and you're looking for a game for the younger child, and you already own one of those two systems. That's the target market for Sonic, after all, so it's no surprise 2K6 did pretty well.I'll grant you that. But isn't there a world of difference between how Sonic '06 sold and how the Boom games have sold? I mean, my impression was that Sonic '06 had good sales for a Sonic game. The Boom games sold well as videogames, and had sales figures that practically any other studio or franchise would kill for. But they sold abysmally as Sonic games. If I recall correctly, this has been a trend that started with Generations and then hit Lost World and the Sonic Booms especially hard. Although to be fair, maybe the fact that the Sonic franchise is no longer under that stupid Nintendo-exclusivity contract will finally turn things around.
The only way to save the Sonic franchise now is to get SEGA Japan back on their asses and back to work, these filthy Americans don't listen to their fans unlike SEGA Japan, I mean how do you think Sonic Generations was made?