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Sonic: Air Ride (EXE mod)

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Kaysakado

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Based of of Kirby: Air Ride.

Current Features:
1. Charging works like in Kirby: Air Ride. (Hold and release Spindash)
2. Falling from the sky like in Kirby: Air Ride. (Press Spindash, while in air.)
3. Jump being disabled.
4. Killing enemies/getting items from far away while charging.

Planning to add, in order of priority:
1. Correctly working floating 16 units above the ground. (This is removed right now, because it doesn't work)
2. Different stars.
3. Copy abilities.
4. Flying.
5. Levels.
6. Charecters.

Bugs:
1. Charging is buggy near walls.
2. When you release the charge button, unless you are holding forward, you stop immediatly.

Questions:
1. How to make it so you don't have to hold forward? (See Bug 2)
2. Where is the wall collision code?

Downloads:
1. http://kpenguin2000.googlepages.com/SonicAirRide.exe (EXE)
2. http://kpenguin2000.googlepages.com/SonicAirRide.zip (Source)
 
Kaysakado said:
2. How to make it so you don't have to hold forward?

Look around in G_Game.c and you should come across something that says this:
Code:
cmd->forwardmove = (signed char)(cmd->forwardmove + forward);

Change this
Code:
(cmd->forwardmove + forward)
into any number between 128 and -128 (Because that's the number range that it works in as far as I know)

Example:
Code:
cmd->forwardmove = (signed char)(128)
But I suggest using a low number.

Also, got any screenshots?
 
Would you really be able to see the difference with screenshots? Also, that's not what I meant; charging doesn't work correctly: if you aren't holding forward when you let go of the charge button, you won't go anywhere.
 
STOP BUMPING TOPICS!!!

It's not like they will do that whenever users like you post in their topics, esspecially when they bump them!!

Sorry I had to be like that, I've been seeing you all over the forums asking for new links today!
 
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