SADX V4 progress report:
- i allowed one of my beta testers, RiverTama to map for the project! you will see his mark on Sky Deck and Final Egg
- i'm not sure if i will implement the "Explosive Turrets" (that's how i named these bridge-destroying Pop-up Turrets in the mod) shown above. at the very least, i will do that after River finishes work on the stage
- i've been working on Perfect Chaos. i've let Jesus.B back into the project after he had been unbanned. i also found a way to make the sprites, and they are done! as of writing this, i am implementing them into SLADE
- aside from sky deck and final egg, Sonic's story is done. once it ACTUALLY gets done, progress will speed up!
- Metal Sonic in Tails' story will be replaced with Sonic, with the help of enes2gamer! thank you man
- i have decided to remove Game Styles from V4, as a future update of that will have presets for some mods, including this one. this means that if you add this future version of Game Styles alongside SADX, you will automatically have Adventure assets! the SA1 HUD is also getting added in that update, so expect that too when you add it alongside the level pack
one more thing: i'm not sure if i will fix the progress bug on SADX V3. it's gone in V4 thanks to the combined campaign (no need to unlock the stories anymore, you automatically start them after finishing the previous ones, example: Sonic > Tails). maybe i will? i don't know. if anything, i can give you my 100% savedata in DMs.
until Final Egg gets finished or i get my hands on a more complete version of it, here are some more recent screenshots of Sky Deck!