Sonic Adventure DX

[Open Assets] Sonic Adventure DX v3.1.1b / v1.0.1.1a (MP)

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so he still working in
 
so he still working in
THE [ADVENTUROUS] BOSSY BOI! LOVE ME SOME [Perfectione~] [CHAOS CHAOS!]!!!
Jokes aside, perfect Chaos is AWESOME for a returning boss fight idea!
 
i don't have permission from peppermint (at least not yet), but once i do, yes.
ok ive tried fixing the model, but alas, some homing attack animations have been broken and got replaced by some random animations. but the jumpball is working fine, and all the other animations must work too. any fix for this? oh and yes, ive followed your instructions btw. (couldnt find advj in my file tho...)
 
ok but how do you fix the wrong animation glitch
unfortunately, you can't. those frames aren't in earlier versions of the mods, and don't exist in the MD3. then again, the model is intended to be used with game flair set to SA1, which doesn't use those animations.
 
(also sorry for my pfp being broken, it's supposed to be a gif but the mb doesn't properly let me use gifs as pfps)
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(also sorry for my pfp being broken, it's supposed to be a gif but the mb doesn't properly let me use gifs as pfps)
Avatar sizes these days can get up to 256x256 pixels on your profile page, it is possible that the staff sees .gif avatars as potentially taking up too much bandwidth if they are animated (it is not just here, a lot of sites have moved away from making it a condoned format for avatars).

That is my guess, you can ask the staff yourself or you can convert your personal pic to a .png file and re-upload it.
 
Avatar sizes these days can get up to 256x256 pixels on your profile page, it is possible that the staff sees .gif avatars as potentially taking up too much bandwidth if they are animated (it is not just here, a lot of sites have moved away from making it a condoned format for avatars).

That is my guess, you can ask the staff yourself or you can convert your personal pic to a .png file and re-upload it.
A staff member said this in response of me reporting it:
IMG_20241217_074424.jpg
 
a
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ATTENTION!
if you're gonna use Adventure Sonic with the pepperminted SA1 model, make sure you fix the model animations in a text editor. here's the key for animations:

old animation name (the ones the model has by default)new animation name (to replace the old one)
JBALTAL0
BBALTAL1
ADVJTAL2
DEADTAL5
GLIDTAL3
HTRCTAL4
edit: ADVJ isn't in the Pepperminted model, but it IS in the Jeck Jims model.
Where is this located?
 
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