(Sonic Advance 2) SP Ring hunting is hard. Got any ideas?

DolphinCube

Cubin' Around SRB2
Ok. This is a problem. I have been trying to find SP Rings in Sonic Advance 2 to unlock the chao garden. I have been doing it as Tails because im a baby and Cream cant fly as far and Tails and it seems that it's impossible to find them in the later levels. Anyone got a guide or a save file that has all the emeralds for Sonic?!

Thank you for your time

Dang, I've been posting three different things in 3 seconds.
 
Fully 100%ing Advance 2 is a chore designed for masochists. For the longest time I didn't even know Amy was in the game as I had never collected all the emeralds, only to immediately dread the fact that this consequently meant collecting the emeralds again. Because apparently rewarding completionists with an extra 20% of work to repeat for doing what seemed at the time to be the first 25% seemed like a good idea to the devs.

Why the game doesn't just share all the emeralds between characters is beyond me. If they ever re-release the game in the form of a remake or remaster, that's definitely something that needs to be fixed. In fact, while they are at it, just replace the requirement to get into special stages with finishing the stage with at least 50 rings, and replace the SP Rings with Red Star Rings.
 
In order to get all of the SP rings, you need to actually know where they're going to be. Oftentimes they're on the top path (which makes sense), but sometimes they're not; it isn't always clear which path you need to travel to next. But even if it is consistently on the top path, you have to know how to get to the path. Sonic Advance 2 gives you zero camera visibility in order to make that decision while you're moving at high speeds, making the upper path very easy to miss. If the SP ring is floating above the ground, you'll miss it unless you've memorized the spot and know when to jump. If it's off the beaten path, above the player and to be reached by spring, or behind a wall somewhere else, you've probably already missed it, because Sonic Advance 2's engine was not designed for exploration and the player cannot be expected to juggle high speed and exploration with the already low camera visibility granted to them.

It's a gameplay model that would have worked on a system with a higher screen resolution and more camera space to work with. The developers should have realized this in the planning stages, but of course this is Dimps we're talking about, so...
 
Yeah. Probobly going to have to get gameshark codes so I can link with sonic adventure. Ya know, gba link cable.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top