You just had three people, the majority of all commenters, tell you the fog needs to be changed.
First of all, check your math. 8 comments since I posted the renovations. 3 of which had comments about fog. You also took Metal96's 100% statement out of context.
I would agree with this 100%. However, I have a suggestion besides lightening up the fog a little: blend the sky image with the fog color at the appropriate density. If you look out on a foggy day (night), you'll notice that the fog blends with the sky. If you edited the sky textures to reflect this, it'll look a lot better.
Lets say, that negativity in my fogs did have the popular vote in the forum. There's people outside of Computerland that appreciate the stuff I've put together & the way that I have done so.
You are 1 of 2 truly dissatisfied opinions about my fog. These 2 opinions are comin' at me from the other side of the world. How seriously am I really supposed to take them?
And yet you brush it off with "I'm not likely to change it. Anywhere"
Uh... Yeah. So?
It's not really a brush off. If my design leads me to change something, I'll change it & I just don't see that happening soon with my fog.
I tell no lie, those colormaps in Rusty Ruin and Green Grove make the stages jaw droppingly repulsive, no exaggeration involved. How many more people is it going to take for you to realize that?
First off, I don't know anything about your lying habits & I'm hardly going to take you at your word.
Secondly, "jaw dropping repulsive" is not a factual statement that can be refuted. You can't lie about it. So that makes it your opinion. "repulsive" is a word used to express disgust. This reduces your no-lie critique into little more than a petty insult.
but assuming you are designing for the player and not for yourself, you'd be a fool to not value our opinions.
A fool not to value your opinion? & exactly who is giving this opinion? There is a great difference between valuing an opinion & simply doing what someone suggests. I'm not changing something because you would take me for a fool otherwise.
You ask how many people it's going to take for me to see things the same way you do? You have to put a railroad spike through my head for me to see things the way you do.
The original Rusty Ruin has a lot of greens and greys and blues. That color combination gives a very distinct feel to the level, because it emphasizes the fact that the ruins are ancient, and overgrown by nature.Purple is only used in one part (and only in the Genesis version), and that is on the rims of the pots and the pillars, as ancient markings.
Yeah, I saw all that too.
I have already established that this mod is going to have a different feel from the original that was replicated 3 times. If you want to play original 3D Blast, there are plenty of choices to pick from.
So let me get this straight; I'm building this mod that I just get a kick out of but I got this 1 opinion from the other side of the world. With sarcasm, insult, misinformation & malice, this faceless opinion tells me my fog sucks...
Let me tell you just how much I care...
Which bring me to my next point;
but assuming you are designing for the player and not for yourself, you'd be a fool to not value our opinions.
let me refer you to the first thing I ever said upon arriving here.
Greetings all,
I'm relatively new to the forum but I've been building zones for almost a year now, and I would like to share :D
This is a pet- project. It's something I come to when I want a break from the other stuff I'm doing. I'm not getting paid to do & I'm in no rush to Finnish. I'm building for my gratification & if people around the world get a kick out of it, that's fantastic. However,I came here to ask technical questions, not to get into an argument about color theory.
It would be impossible for me to build a mod that is 100% awesome for 100% of people. This makes you a statistic. An opinion that I un-regrettably choose to ignore. Your critique is 0% helpful or constructive. You bash my aesthetics without any real advice or solutions. This means you're just bitching for the sake of it. You're sarcastic & insulting and I will engage you no further.
Considering I mentioned fog several times, I was obviously talking about the fog.
I knew you were talking about fog. I was simply asking a follow-up question.
Now hold on just a moment. Just because you worked hard on it doesn't mean it's finished. It's too fucking thick and it completely ruins the atmosphere. It looks ridiculous. Multiple people have said this. Obviously you're doing something wrong, so try actually taking criticism instead of just saying you do.
I know it's not done but the fact I worked hard on it means I'm in no rush to change things. The day may come when some new textures or other aesthetics prompts me to change the atmosphere. Until then the fog will remain, subject to all the tinkering & modification as everything else. Why you're getting so bent out of shape about it, I have no clue. AGAIN, huge difference between taking criticism & just doing what someone tells me to do. No, I'm not obviously doing something wrong, as negative feedback about fog is a fraction of the opinions I'm actually getting. This includes fog-specific opinions. Maybe, instead of me doing something wrong, your not looking at it right.
I chose purple for a few reasons. First because it was an underplayed color in the original zone & I wanted to see more of it, much more. Secondly I use purple to directly contrast the green pools. This means the colors are not supposed to match or dance gracefully in harmony. It's a hard & high contrast making the pools glow. There are other ways to do it. Ways I've yet to explore. However, my Color theory is sound & my design is solid. Just because you don't like it doesn't make it bad.
You can abandon what you know about original 3D Blast as I haven't' aimed for a pure reconstruction since the mods earliest days. There are 3-4 different reincarnations of 3D Blast & all of them are essentially the same. This is something new with a life & heartbeat of it's own.
So if you're not going to take my criticism purely because you don't want to,then I would recommend that you don't make such pretentious displays as this.
Saying I think & work in color & shape is hardly a pretentious display. I take great pride in what I do & everything that goes into it. Not doing what you ask hardly nulls my skills or invalidates what I do with those skills.
As for the textures, they work fine in vanilla SRB2, but this isn't vanilla SRB2. You're employing a different style of level design, so the graphics should be more faithful to the source material.
Again, you critique my textures.Not as belittling as before but still without any real advice. You speak of being faithful to source material. If by this you mean original 3D Blast, I will do no such thing. Those textures are simple in shape & color and simply wont work. I know because I've tried. My current textures would never work in vanilla SRB2. They have entirely too many colors & many of them are are way bigger than vanilla can handle.
It's clear that were not communicating here, so let me ask; What would you have me do with them? I'm constantly changing them trying to find the right fit & anything constructive anyone has to say will be taken into great consideration.
I do take criticism & I take it well. There is a massive difference between constructive criticism; Telling someone what's wrong & what can be done...
As for the textures, they work fine in vanilla SRB2, but this isn't vanilla SRB2. You're employing a different style of level design, so the graphics should be more faithful to the source material.
NOTE: Non- hostile, polite & respective. Here I can ask questions & launch a dialog to resolve issues,
...and nonconstructive, self righteous bitching...
I tell no lie, those colormaps in Rusty Ruin and Green Grove make the stages jaw droppingly repulsive, no exaggeration involved.
NOTE: There is no conversation to be had here. My only option is to insult or ignore.
I, of course welcome ALL
information but please take the whiny nonsense elsewhere.