Ankoctoaragon
Member
Sparkz, the links in the first page expired, can you upload them again?
i would like to test them :)
i would like to test them :)
Why don't you reanimate Sonic so he actually looks like hes in this game?
Sparkz, the links in the first page expired, can you upload them again?
i would like to test them :)
I never really had a problem with how Sonic looked It could be fun but I already have allot of spriting and animating to do. Maybe later.
Thank you for bringing that to my attention! New Link to follow.
Updated Level Pack!
***Includes***
* Sector based springs. (looks more like 3D Blast)
* GGZ Trees and Flowers.
* GGZ Turrets and Land Mines in first act.
* New GGZ middle wall textures replacing GFZs. (things are easier to see)
* GGZ II's first zoom tube takes you around the loop!
* More modifications to GGZ II. (still not complete though)
* More modifications to RRZ I. (still not complete though)
* RRZ I has been optimized to reduce lag. (oh, my precious details)
* RRZ III Boss fight.
* A whole bunch of modifications to SSZ I. (Still not complete though)
* SSZ Thing based spike traps. (all methods to create retracting spikes failed)
* SSZ Ring draining water bordered by lasers (have fun!)
* SSZ sloped FOF loops for zoom tubes!
*** Known Issues and Cations***
* Middle textures on slopes has not been perfected in CB. (causes graphic issues)
* GGZ Land Mines are currently too small and they don't damage.
* Sonic can't make it through GGZ II. (one of the zoom tubes is missing)
* 3rd section of RRZ I is still inaccessible (zoom tube is missing. The exit sector is the 2nd ring portal)
* Border around RRZ Boss is buggy (camera gets caught in bad places, leaving you vulnerable. ADVICE, Take out the turrets first)
* SSZ loopy zoom tubes are not completely functional. Try to avoid the first one entirely! (waaay buggy)
* Still no exit sector in SSZ.
Admins, If it's time to put this in releases please let me know.
Here y'all go:D
http://www.mediafire.com/?tl19vc0eoy6t2o6
I downloaded the preview wad to give it a try aaaand...
...I get this error whenever I try to open the wad. I'm using SRB2CB.
The error message no longer shows up, but now SRB2 just closes whenever I load the wad.
SRB2CB runs very well for me otherwise.I've ran a few experiments. Do you usually have any trouble using CB. Check your resolution. Additionally I'm using the PNG Edition. I tried the wad in regular CB. It's messing up custom textures but it's not crashing the game. Other than that I don't know.
SRB2CB runs very well for me otherwise.
I tried opening it through ADDFILE instead of through the netlauncher and it works. Screwy textures, yes, but it works. Also, the Rusty Ruins boss gives a sigsegv error when loaded.
http://wiki.srb2.org/wiki/SRB2_Errors#Segment_ViolationUsing PNG would give you the textures and flats.
I've never run into this error before but I'll look to find the cause. Is it crashing the game?
http://wiki.srb2.org/wiki/SRB2_Errors#Segment_Violation
It does crash the game, yes.