Something strange while editing Eggman Monitor.

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Xkower8181

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I wanted when Eggman Monitor icon desappear it will explode like Bomb Ring to make Eggman Monitor's attack surviveable but when i was testing even when i go away from explosion it still hurt me...
Here's SOC
FREESLOT
S_LE_EXPLODE

Thing MT_EGGMANICO
PainChance = 192*FRACUNIT

State S_EGGTV7
SPRITENAME = EGGB
SPRITEFRAME = B
DURATION = 10
NEXT = S_LE_EXPLODE
ACTION = A_None
VAR1 = 0
VAR2 = 0

State S_LE_EXPLODE
SPRITENAME = NONE
SPRITEFRAME = A
DURATION = 1
NEXT = S_NONE
ACTION = A_RingExplode
VAR1 = 0
VAR2 = 0
 
There is no A_None, NONE sprite set, or S_NONE state. None, without the A_, should be your action, and the invisible sprite set is NULL, and when you want something to dissapear, the next state should be S_NULL. And yes, your A_RingExplode won't be doing anything either. It'd hurt everyone BUT who opened it, as a monitor would set its target to you, and when its your target, its considered your monitor, and blows everyone else up.
 
Last edited:
When i edited A_None into None it worked as i wanted so thanks you D00D64 ;)
EDIT
Even when it works the Explosion doesn't hurt :/
 
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