// special keys state
if (ev->data1 == KEY_SHIFT && ev->type == ev_keyup)
{
shiftdown = false;
return false;
}
Judging from how running into a Spider Mastermind will always result in you running around it as if it were a giant cube, I'm fairly certain you'll find that collision in DOOM just ain't flat.Jason the Echidna said:Oh, oh, oh, if mobjs are square, how can you fit in that 64 x 64 hole in GFZ1 sideways?... Oh wait... the players are 16 x 2 = 32... !@# Well, I'm gonna make a 32 or 33 hole and see if you can fit in it sideways! brb-ish.